Difference between revisions of "Peck"

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{{Mutantpower|name=Peck|desc=A series of fierce, violent stabs with a beak or sharp piece of anatomy that are precisely aimed to a target's vitals.|basepower=Combo Finisher-Phy|powertype=Attack, Direct Damage, Single Target, DoT|target=Single Enemy|energy=30|charge=1600|cooldown=8000|accuracy=75%|damageamount=10|damagetype=Physical|Status=100% chance of EnergyDamage at magnitude 6 for 10 rounds.<br>100% chance of PhysicalDamage at magnitude 6 for 10 rounds.<br>100% chance of RechargeDebuff at magnitude 20 for 10 rounds.<br>|Upgrades=Charge by -425<br>Cooldown by -1325<br>Energy by -5<br>EnergyDamageMag by 5<br>PhysicalDamageMag by 5<br>RechargeDebuffMag by 5}}[[Category:EnergyDamage powers]][[Category:PhysicalDamage powers]][[Category:RechargeDebuff powers]]
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{{Mutantpower|name=Peck|desc=A series of fierce, violent stabs with a beak or sharp piece of anatomy that are precisely aimed to a target's vitals.|basepower=Combo Finisher-Phy|powertype=|target=|energy=30|charge=1600|cooldown=8000|accuracy=75%|damageamount=10|damagetype=Physical|Status=100% chance of EnergyDamage at magnitude 6 for 10 rounds.<br>100% chance of PhysicalDamage at magnitude 6 for 10 rounds.<br>100% chance of RechargeDebuff at magnitude 20 for 10 rounds.<br>|Upgrades=Charge by -425<br>Cooldown by -1325<br>Energy by -5<br>EnergyDamageMag by 5<br>PhysicalDamageMag by 5<br>RechargeDebuffMag by 5}}[[Category:Energydamage powers]][[Category:Physicaldamage powers]][[Category:Rechargedebuff powers]][[Category:Hostile powers]]

Revision as of 08:43, 20 December 2011


Peck stats
Type Target
Description A series of fierce, violent stabs with a beak or sharp piece of anatomy that are precisely aimed to a target's vitals.
Based on Combo Finisher-Phy Slot: Not Slotted
Cooldown 8000 Charge time 1600
Energy 30 Accuracy 75%
Damage 10 Physical at level 0
Statuses
100% chance of EnergyDamage at magnitude 6 for 10 rounds.
100% chance of PhysicalDamage at magnitude 6 for 10 rounds.
100% chance of RechargeDebuff at magnitude 20 for 10 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

B

C

D

E

F

G

H

I

M

N

O

P

R

V

X

Edit notes