Difference between revisions of "Feathery Hide"

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{{Mutantpower|name=Feathery Hide|desc=A soft plumage that aids in flight and grants thermal insulation as well as waterproofing. The way it catches the air also allows you to more easily glide into position for following up your attacks.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Energydamageresist at magnitude 0.25 for 10 rounds.<br>100% chance of Recharge at magnitude 4 for 10 rounds.<br>|Upgrades=EnergyDamageResistMag by 1.5<br>PhysicalDamageResistMAG by 0<br>RechargeMag by 6}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Energydamageresist inflicting powers]][[Category:Recharge inflicting powers]][[Category:Passive]][[Category:Friendly powers]]
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{{Mutantpower|name=Feathery Hide|desc=A soft plumage that aids in flight and grants thermal insulation as well as waterproofing. The way it catches the air also allows you to more easily glide into position for following up your attacks.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Energydamageresist at magnitude 0.2 for 10 rounds.<br>100% chance of Haste at magnitude 0.0 for 10 rounds.<br>100% chance of Recharge at magnitude 4 for 10 rounds.<br>100%chance of Wateradaption at magnitude .5 for 10 rounds.<br>|Upgrades=EnergyDamageResistMag by 1.5<br>HasteMag by 2<br>RechargeMag by 6<br>WaterAdaptionMag by 0.5}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Energydamageresist inflicting powers]][[Category:Recharge inflicting powers]][[Category:Passive]][[Category:Friendly powers]]

Revision as of 15:48, 16 September 2013


Feathery Hide stats
Type Passive Auto Self Target Self NoAoE
Description A soft plumage that aids in flight and grants thermal insulation as well as waterproofing. The way it catches the air also allows you to more easily glide into position for following up your attacks.
Based on Armored Slot: Defensive Adaption
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 healing at level 0
Statuses
100% chance of Energydamageresist at magnitude 0.2 for 10 rounds.
100% chance of Haste at magnitude 0.0 for 10 rounds.
100% chance of Recharge at magnitude 4 for 10 rounds.
100%chance of Wateradaption at magnitude .5 for 10 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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