Difference between revisions of "Enduring Malice"

From Flexible Survival
Jump to: navigation, search
(Created Enduring Malice combat skill)
 
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<pre>
+
Your Debuffs (statuses that end with debuff) and DoTs (non-repeat statuses that cause damage) last longer, 10% per point. Your debuffs, but not DoTs, also decay slower. Instead of losing 4 + 25% per cycle, they will lose 3/2/1 +25% per cycle. It also assures 1.5% pierces rank-related debuff resistance per point.
.________________________________________________________________________.
 
| Item [Enduring Malice              ]  Type [            Combat Skill]|
 
|________________________________________________________________________|
 
|______________________[        Description      ]______________________|
 
| Your hostile statuses last longer, 10% per point. Does not affect      |
 
| Repeatattacks. Your debuffs(statuses that end with debuff) also decay |
 
| slower. Instead of losing 4 + 25% per cycle, they will lose 3/2/1 +25% |
 
| per cycle.                                                             |
 
|________________________________________________________________________|
 
|______________________[      Available In      ]______________________|
 
| Endurance Runner    [Enduring Malice,Enduring Minions,Endurance      ]|
 
| Jerk                [Taunting Strikes,Enduring Malice,Reactive        ]|
 
| Mad Scientist      [Enduring Malice,Healing,Tactician                ]|
 
| Marauder            [Enduring Malice,Controlled Burst,Accuracy        ]|
 
| Nanny              [Mastermind,Enduring Malice,Support              ]|
 
| Vampire            [Enduring Malice,Lingering Kindness,Vampiric      ]|
 
| Veteran            [Enduring Malice,Fast Loading,Damage              ]|
 
| Warlock            [Enduring Malice,Tactician,Roll With It           ]|
 
| Witch              [Tactician,Enduring Malice,Bewitched              ]|
 
|________________________________________________________________________|
 
</pre>
 
  
 +
==Available In Classes==
 +
{| class="wikitable"
 +
|-
 +
| [[Anarchist]] || 1
 +
|-
 +
| [[Captivator]] || 1
 +
|-
 +
| [[Classless]] || 0.4
 +
|-
 +
| [[Commando]] || 1
 +
|-
 +
| [[Cursed Lover]] || 1
 +
|-
 +
| [[Desk Jockey]] || 1
 +
|-
 +
| [[Flame Warden]] || 1
 +
|-
 +
| [[Fox Magician]] || 1
 +
|-
 +
| [[Hell Raiser]] || 1
 +
|-
 +
| [[Incorrigible Jerk]] || 1
 +
|-
 +
| [[Master Insurgent]] || 1
 +
|-
 +
| [[Midnight Templar]] || 1
 +
|-
 +
| [[Nekomancer]] || 1
 +
|-
 +
| [[Plague Doctor]] || 1
 +
|-
 +
| [[Police Officer]] || 1
 +
|-
 +
| [[Storm Caller]] || 2
 +
|-
 +
| [[Strategist]] || 1
 +
|-
 +
| [[Tormentor]] || 1
 +
|-
 +
| [[Twilight Breaker]] || 1
 +
|}
 +
==Available In Roles==
 +
{| class="wikitable"
 +
|-
 +
| [[Agent of Chaos]] || 2
 +
|-
 +
| [[Debuffer]] || 2
 +
|-
 +
| [[Debuffer Tank]] || 1
 +
|-
 +
| [[DoT DPS]] || 2
 +
|-
 +
| [[Vampiric DoT DPS]] || 2
 +
|}
 
[[Category:Combat Skills]]
 
[[Category:Combat Skills]]

Latest revision as of 17:55, 13 September 2023

Your Debuffs (statuses that end with debuff) and DoTs (non-repeat statuses that cause damage) last longer, 10% per point. Your debuffs, but not DoTs, also decay slower. Instead of losing 4 + 25% per cycle, they will lose 3/2/1 +25% per cycle. It also assures 1.5% pierces rank-related debuff resistance per point.

Available In Classes

Anarchist 1
Captivator 1
Classless 0.4
Commando 1
Cursed Lover 1
Desk Jockey 1
Flame Warden 1
Fox Magician 1
Hell Raiser 1
Incorrigible Jerk 1
Master Insurgent 1
Midnight Templar 1
Nekomancer 1
Plague Doctor 1
Police Officer 1
Storm Caller 2
Strategist 1
Tormentor 1
Twilight Breaker 1

Available In Roles

Agent of Chaos 2
Debuffer 2
Debuffer Tank 1
DoT DPS 2
Vampiric DoT DPS 2