Difference between revisions of "Damage (Combat Skill)"

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m (Tetrikitty moved page Damage to Damage (Combat Skill): Damage is both a combat skill and game terminology)
(No difference)

Revision as of 16:45, 15 January 2015

.________________________________________________________________________.
| Item [Damage                        ]  Type [             Combat Skill]|
|________________________________________________________________________|
|______________________[        Description       ]______________________|
| You do more damage. It's simple, but effective. Increase all damage by |
| 5/10/15%. Includes damage over time effects. When your attacks are     |
| evaded, you lower the dodge resistance by 3/6/9%.                      |
|________________________________________________________________________|
|______________________[       Available In       ]______________________|
| Admin               [Back Row,Damage,Mastermind                       ]|
| Archfiend           [Vampiric,Damage,Warded                           ]|
| Arena Champion      [Endurance,Damage,Readiness                       ]|
| Artillerist         [Controlled Burst,Damage,Back Row                 ]|
| Assassin            [Damage,Speed,Avoidance                           ]|
| Barbarian           [Sacrificial Fury,Damage,Penetration              ]|
| Berserker           [Reactive,Damage,Health                           ]|
| Boxer               [Health,Front Row,Damage                          ]|
| Bruiser             [Damage,Penetration,Durability                    ]|
| Flunky              [Support,Damage,Bewitched                         ]|
| Gun Slinger         [Damage,Accuracy,Fast Loading                     ]|
| Heavy Gunner        [Damage,Penetration,Back Row                      ]|
| Hitman              [Readiness,Speed,Damage                           ]|
| Knife Fighter       [Damage,Technical,Bleeding                        ]|
| Lone Wanderer       [Outnumbered,Flurry,Damage                        ]|
| Machine Gunner      [Flurry,Damage,Back Row                           ]|
| Mafia Goon          [Tar Baby,Penetration,Damage                      ]|
| Marine              [Rage,Controlled Burst,Damage                     ]|
| Marksman            [Back Row,Accuracy,Damage                         ]|
| Predator            [Roll With It,Tactician,Damage                    ]|
| Robot Master        [Damage,Enduring Minions,Technical                ]|
| Stunt Driver        [Roll With It,Speed,Damage                        ]|
| Undertaker          [Bleeding,Damage,Scavenger                        ]|
| Unfettered          [Tactician,Damage,Penetration                     ]|
| Veteran             [Enduring Malice,Fast Loading,Damage              ]|
|________________________________________________________________________|

Also, at last report, increases the magnitude of RepeatAttack effects.

The dodge resistance reduction given by this skill lowers how much an enemy avoids when they dodge. To see more about Defense please look at Avoidance. Basically, when an opposite does avoid parts of your attack by dodging, the amount avoided is reduced by 3/6/9%.

  • That is, if you have Damage 3, a 25% miss becomes a 16% miss, a 50% miss becomes a 41% miss, and a 75% miss becomes a 66% miss.