Difference between revisions of "Crafting Tutorial"

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<p>Crafting items is a reasonably complex system with many moving parts, so here's a guide to going about it!  
+
Crafting items is a reasonably complex system with many moving parts, so here's a guide to going about it!  
</p><p><br />  
+
 
</p>
+
<br>  
<h2> Nanite Collector  </h2>
+
 
<p>Obtain a <a _fcknotitle="true" href="Basic Nanite Collector">Basic Nanite Collector</a> or a <a _fcknotitle="true" href="Nanite Collector">Nanite Collector</a>.  
+
== Nanite Collector  ==
</p><p>The basic model can be bought anywhere for Resources, and occupies most of your loadout.&nbsp; The nonbasic is bought for mako.&nbsp; It uses less loadout and provides infection vials along with the builder nanite vials you need for crafting.  
+
 
</p><p><br />  
+
Obtain a [[Basic Nanite Collector]] or a [[Nanite Collector]].  
</p>
+
 
<h2> Fight Monsters  </h2>
+
The basic model can be bought anywhere for Resources, and occupies most of your loadout.&nbsp; The nonbasic is bought for mako.&nbsp; It uses less loadout and provides infection vials along with the builder nanite vials you need for crafting.  
<p>Equip your nanite collector and fight some monsters!&nbsp;&nbsp;Anytime you defeat something with it equipped you'll see "10% chance of Nanite".&nbsp; If that check succeeds you will get a message "&lt;Nanite collector&gt; Your nanite collector chimes as it produces a dim Violet vial!". &nbsp;  
+
 
</p><p><br />  
+
<br>  
</p>
+
 
<h2> Crafting  </h2>
+
== Fight Monsters  ==
<p>The complicated section.  
+
 
</p>
+
Equip your nanite collector and fight some monsters!&nbsp;&nbsp;Anytime you defeat something with it equipped you'll see "10% chance of Nanite".&nbsp; If that check succeeds you will get a message "&lt;Nanite collector&gt; Your nanite collector chimes as it produces a dim Violet vial!". &nbsp;  
<ul><li>Go to a crafting station.&nbsp; These are currently available above the lobby in Zephyr, at the Skunkworks, and in the Promethean village.  
+
 
</li><li>Type 'craft'.&nbsp; It will list all the options for upgrading your items, and is reproduced below.
+
<br>  
</li></ul>
+
 
 +
== Crafting  ==
 +
 
 +
The complicated section.  
 +
 
 +
*Go to a crafting station.&nbsp; These are currently available above the lobby in Zephyr, at the Skunkworks, and in the Promethean village.  
 +
*Type 'craft'.&nbsp; It will list all the options for upgrading your items, and is reproduced below.
 
<pre>Upgrade - One Vial of any Color, Violet preferred, Freecreds.
 
<pre>Upgrade - One Vial of any Color, Violet preferred, Freecreds.
 
Accuracy - Increases the accuracy of the item by 1 per level.
 
Accuracy - Increases the accuracy of the item by 1 per level.
Line 34: Line 40:
 
To craft, type craft (option), like craft upgrade.
 
To craft, type craft (option), like craft upgrade.
 
</pre>  
 
</pre>  
<ul><li>Type 'craft upgrade' for raw <a _fcknotitle="true" href="Level Scaling">Level Scaling</a> and 'craft damage' or the others for making your equipment better in other ways.&nbsp; Note that the game will let you apply useless upgrades--make sure you're not improving the damage on your armored vest!  
+
*Type 'craft upgrade' for raw [[Level Scaling]] and 'craft damage' or the others for making your equipment better in other ways.&nbsp; Note that the game will let you apply useless upgrades--make sure you're not improving the damage on your armored vest!  
</li><li>You can add one non-level improvement for each level of the item, plus one.&nbsp; A <a _fcknotitle="true" href="Laser Pistol">Laser Pistol</a> crafted to level 15 can have 16 upgrades, chosen from among accuracy, charge, cooldown, damage, loadout and spread effect.<br />  
+
*You can add one non-level improvement for each level of the item, plus one.&nbsp; A [[Laser Pistol]] crafted to level 15 can have 16 upgrades, chosen from among accuracy, charge, cooldown, damage, loadout and spread effect.<br>  
</li><li>Level upgrades cost Freecreds.&nbsp; Others cost XP&nbsp;and freecreds.&nbsp; <br />  
+
*Level upgrades cost Freecreds.&nbsp; Others cost XP&nbsp;and freecreds.&nbsp; <br>  
</li><li>The level of the nanite vials is important.&nbsp; Dull, dim, flickering, glowing and then radiant will be required to bring your item from level 0 to level 50.&nbsp; Dull goes to 5, dim to 15, flickering to 25, glowing to 35 and radiant all the way to 50.&nbsp; Off-color vials will fill in from higher levels.
+
*The level of the nanite vials is important.&nbsp; Dull, dim, flickering, glowing and then radiant will be required to bring your item from level 0 to level 50.&nbsp; Dull goes to 5, dim to 15, flickering to 25, glowing to 35 and radiant all the way to 50.&nbsp; Off-color vials will fill in from higher levels.
</li></ul>
+
 
<p><br />  
+
<br>  
</p>
+
 
<h2> Skills<br /</h2>
+
== Skills<br>  ==
<p>Certain noncombat skills add a chance of getting more than one level's worth out of one vial.&nbsp; It's entirely possible to craft with no skills, but you will save vials, XP&nbsp;and freecreds otherwise.<br />  
+
 
</p>
+
Certain noncombat skills add a chance of getting more than one level's worth out of one vial.&nbsp; It's entirely possible to craft with no skills, but you will save vials, XP&nbsp;and freecreds otherwise.<br>  
<ul><li><a _fcknotitle="true" href="Arcane">Arcane</a> boosts loadout and spread-effect. <br />  
+
 
</li><li><a _fcknotitle="true" href="Computer">Computer</a> increases the chance of getting crafting nanites during fights. <br />  
+
*[[Arcane]] boosts loadout and spread-effect. <br>  
</li><li><a _fcknotitle="true" href="Design">Design</a> boosts raw level and cooldown upgrades. <br />  
+
*[[Computer]] increases the chance of getting crafting nanites during fights. <br>  
</li><li><a _fcknotitle="true" href="Installation">Installation</a> boosts accuracy, damage and resistance upgrades. <br />
+
*[[Design]] boosts raw level and cooldown upgrades. <br>  
</li></ul>
+
*[[Installation]] boosts accuracy, damage and resistance upgrades. <br>
<p><br />
+
 
</p>
+
<br>
<h2> Making Items </h2>
+
== Making Items ==
<p>Items are created at the player level.  Items that scale in price according to player level (e.g. grenades) give an option to craft at a lower level.
+
Items are created at the player level.  Items that scale in price according to player level (e.g. grenades) give an option to craft at a lower level.
</p>
+
 
<h3>Recipes</h3>
+
===Recipes===
<table class="wikitable">
+
{| class="wikitable"
 +
|-
 +
!Recipe
 +
!Location
 +
!Cost
 +
!Skill
 +
|-
 +
|[[Aerosol]]
 +
|Mall
 +
|3600
 +
|Chem/5
 +
|-
 +
|[[Cooler]]
 +
|UNK
 +
|UNK
 +
|Edib/10
 +
|-
 +
|[[Energy Snack]]
 +
|Mall
 +
|1800
 +
|Edib/1
 +
|-
 +
|[[Grenade]]
 +
|Survivalists
 +
|7500
 +
|Chem/12
 +
|-
 +
|[[Improved Nanite Coll]]
 +
|Robert's shop
 +
|150Token
 +
|Elec/25
 +
|-
 +
|[[Light Energy Armor]]
 +
|Mall
 +
|720
 +
|Elec/1
 +
|-
 +
|[[Light Melee]]
 +
|Free
 +
|Free
 +
|Mech/1
 +
|-
 +
|[[Mechanical Drone]]
 +
|Mall
 +
|28800
 +
|Mech/15:Ener/10:Elec/30     
 +
|-
 +
|[[Physical Armor]]
 +
|Library
 +
|1500
 +
|Mech/1
 +
|-
 +
|[[Ultimate Nanite Coll]]
 +
|UNK
 +
|UNK
 +
|Elec/25
 +
|}
  
<tr>
+
=== Recipe Modifiers ===
<th>Recipe
+
{| class="wikitable"
</th><th>Location
+
|-
</th><th>Cost
+
!Recipe
</th><th>Skill
+
!Location
</th></tr>
+
!Cost
<tr>
+
|-
<td><a _fcknotitle="true" href="Aerosol">Aerosol</a>
+
|[[Basic Spread]]
</td><td>Mall
+
|Free
</td><td>3600
+
|Free
</td><td>Chem/5
+
|-
</td></tr>
+
|[[Cheap]]
<tr>
+
|UNK
<td><a _fcknotitle="true" href="Cooler">Cooler</a>
+
|UNK
</td><td>UNK
+
|-
</td><td>UNK
+
|[[Heavy]]
</td><td>Edib/10
+
|Mall
</td></tr>
+
|2880
<tr>
+
|-
<td><a _fcknotitle="true" href="Energy Snack">Energy Snack</a>
+
|[[Jumbo Pack]]
</td><td>Mall
+
|Robert's shop
</td><td>1800
+
|30Token
</td><td>Edib/1
+
|-
</td></tr>
+
|[[Light]]
<tr>
+
|Library
<td><a _fcknotitle="true" href="Grenade">Grenade</a>
+
|7500
</td><td>Survivalists
+
|-
</td><td>7500
+
|[[Miniaturized]]
</td><td>Chem/12
+
|Library
</td></tr>
+
|75000
<tr>
+
|-
<td><a _fcknotitle="true" href="Improved Nanite Coll">Improved Nanite Coll</a>
+
|[[Poisoned]]
</td><td>Robert's shop
+
|Mall
</td><td>150Token
+
|1440
</td><td>Elec/25
+
|-
</td></tr>
+
|[[Sticky]]
<tr>
+
|Survivalists
<td><a _fcknotitle="true" href="Light Energy Armor">Light Energy Armor</a>
+
|15000
</td><td>Mall
+
|}
</td><td>720
 
</td><td>Elec/1
 
</td></tr>
 
<tr>
 
<td><a _fcknotitle="true" href="Light Melee">Light Melee</a>
 
</td><td>Free
 
</td><td>Free
 
</td><td>Mech/1
 
</td></tr>
 
<tr>
 
<td><a _fcknotitle="true" href="Mechanical Drone">Mechanical Drone</a>
 
</td><td>Mall
 
</td><td>28800
 
</td><td>Mech/15:Ener/10:Elec/30
 
</td></tr>
 
<tr>
 
<td><a _fcknotitle="true" href="Physical Armor">Physical Armor</a>
 
</td><td>Library
 
</td><td>1500
 
</td><td>Mech/1
 
</td></tr>
 
<tr>
 
<td><a _fcknotitle="true" href="Ultimate Nanite Coll">Ultimate Nanite Coll</a>
 
</td><td>UNK
 
</td><td>UNK
 
</td><td>Elec/25
 
</td></tr></table>
 
<h3> Recipe Modifiers </h3>
 
<table class="wikitable">
 
  
<tr>
 
<th>Recipe
 
</th><th>Location
 
</th><th>Cost
 
</th></tr>
 
<tr>
 
<td><a _fcknotitle="true" href="Basic Spread">Basic Spread</a>
 
</td><td>Free
 
</td><td>Free
 
</td></tr>
 
<tr>
 
<td><a _fcknotitle="true" href="Cheap">Cheap</a>
 
</td><td>UNK
 
</td><td>UNK
 
</td></tr>
 
<tr>
 
<td><a _fcknotitle="true" href="Heavy">Heavy</a>
 
</td><td>Mall
 
</td><td>2880
 
</td></tr>
 
<tr>
 
<td><a _fcknotitle="true" href="Jumbo Pack">Jumbo Pack</a>
 
</td><td>Robert's shop
 
</td><td>30Token
 
</td></tr>
 
<tr>
 
<td><a _fcknotitle="true" href="Light">Light</a>
 
</td><td>Library
 
</td><td>7500
 
</td></tr>
 
<tr>
 
<td><a _fcknotitle="true" href="Miniaturized">Miniaturized</a>
 
</td><td>Library
 
</td><td>75000
 
</td></tr>
 
<tr>
 
<td><a _fcknotitle="true" href="Poisoned">Poisoned</a>
 
</td><td>Mall
 
</td><td>1440
 
</td></tr>
 
<tr>
 
<td><a _fcknotitle="true" href="Sticky">Sticky</a>
 
</td><td>Survivalists
 
</td><td>15000
 
</td></tr>
 
  
<tr>
+
[[Category:Guides]]
<td>4500
 
</td></tr></table>
 
<a _fcknotitle="true" href="Category:Guides">Guides</a>
 

Revision as of 20:36, 21 May 2011

Crafting items is a reasonably complex system with many moving parts, so here's a guide to going about it!


Nanite Collector

Obtain a Basic Nanite Collector or a Nanite Collector.

The basic model can be bought anywhere for Resources, and occupies most of your loadout.  The nonbasic is bought for mako.  It uses less loadout and provides infection vials along with the builder nanite vials you need for crafting.


Fight Monsters

Equip your nanite collector and fight some monsters!  Anytime you defeat something with it equipped you'll see "10% chance of Nanite".  If that check succeeds you will get a message "<Nanite collector> Your nanite collector chimes as it produces a dim Violet vial!".  


Crafting

The complicated section.

  • Go to a crafting station.  These are currently available above the lobby in Zephyr, at the Skunkworks, and in the Promethean village.
  • Type 'craft'.  It will list all the options for upgrading your items, and is reproduced below.
Upgrade - One Vial of any Color, Violet preferred, Freecreds.
Accuracy - Increases the accuracy of the item by 1 per level.
     Yellow nanites preferred.
Charge - Decreases charge rate by 1% per point. Remember, a grenade is no good if you're shot while throwing it.
     Blue nanites preferred.
Cooldown - Decreases cooldown time by 1% per point. Don't waste time reloading!
     Blue nanites preferred.
Damage - Increases the damage by 0.5% per level, hit harder! Also works on restorative items. Heal harder!
     red nanites preferred.
Loadout - Decreases the loadout of an item by 0.5% per level, allowing more items to be used at once.
     Indigo nanites preferred.
Resistance - Increases physical and energy resist by 1%, and general resist by 0.5% per point. Remember that it can't improve what's not there. Don't put this on your gun.
     Orange nanites preferred.
Spread Effect - Spread the joy around, allow your item to affect more targets per use! The first point makes a non AoE item AoE(1d2+1 targets)! 25 points allows +1 target, 50 points allows +2 targets.
     Green nanites preferred.
To craft, type craft (option), like craft upgrade.
  • Type 'craft upgrade' for raw Level Scaling and 'craft damage' or the others for making your equipment better in other ways.  Note that the game will let you apply useless upgrades--make sure you're not improving the damage on your armored vest!
  • You can add one non-level improvement for each level of the item, plus one.  A Laser Pistol crafted to level 15 can have 16 upgrades, chosen from among accuracy, charge, cooldown, damage, loadout and spread effect.
  • Level upgrades cost Freecreds.  Others cost XP and freecreds. 
  • The level of the nanite vials is important.  Dull, dim, flickering, glowing and then radiant will be required to bring your item from level 0 to level 50.  Dull goes to 5, dim to 15, flickering to 25, glowing to 35 and radiant all the way to 50.  Off-color vials will fill in from higher levels.


Skills

Certain noncombat skills add a chance of getting more than one level's worth out of one vial.  It's entirely possible to craft with no skills, but you will save vials, XP and freecreds otherwise.

  • Arcane boosts loadout and spread-effect.
  • Computer increases the chance of getting crafting nanites during fights.
  • Design boosts raw level and cooldown upgrades.
  • Installation boosts accuracy, damage and resistance upgrades.


Making Items

Items are created at the player level. Items that scale in price according to player level (e.g. grenades) give an option to craft at a lower level.

Recipes

Recipe Location Cost Skill
Aerosol Mall 3600 Chem/5
Cooler UNK UNK Edib/10
Energy Snack Mall 1800 Edib/1
Grenade Survivalists 7500 Chem/12
Improved Nanite Coll Robert's shop 150Token Elec/25
Light Energy Armor Mall 720 Elec/1
Light Melee Free Free Mech/1
Mechanical Drone Mall 28800 Mech/15:Ener/10:Elec/30
Physical Armor Library 1500 Mech/1
Ultimate Nanite Coll UNK UNK Elec/25

Recipe Modifiers

Recipe Location Cost
Basic Spread Free Free
Cheap UNK UNK
Heavy Mall 2880
Jumbo Pack Robert's shop 30Token
Light Library 7500
Miniaturized Library 75000
Poisoned Mall 1440
Sticky Survivalists 15000