Anti Nanomagic

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Revision as of 01:40, 30 April 2013 by Dio (talk | contribs) (Added totalchangeimmunity and SexualImmunity due to recent update.)
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Anti Nanomagic stats
Type Toggle, Nanomagic Target Large Enemy AoE
Description Who likes nanites? Apparently, not you. Your discordant signal shuts down most transponding nanites within twenty feet of yourself, disabling nanomagic entirely, and making most mutants uncomfortable. Within this range, it is considered to be 'out of bubble'. If a nanite magician with regulation is present, your programs conflict. Each +dice 1d20. You may add 5 per hero point. Winner take all. A fresh roll is required per hour if the two opposing forces remain in range. This program is on whenever the user wants, but while on, no other nanomagic can be used(for obvious reasons).
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Important note: Unlike actually being out of range of an offsite computer, nanites can still perform emergency duties. Involuntary survival programs will operate, up to and including emergency location and monitoring.
Cooldown 2000 Charge time 500
Energy 1.5 Accuracy 75%
Damage 0 Energy at level 0
Statuses
100% chance of totalchangeimmunity at magnitude of 1.0 for 2.0 rounds
100% chance of SexualImmunity at magnitude of 1.0 for 2.0 rounds
100% chance of Nanite at magnitude -15 for 2 rounds.
Training Upgrades
Energy by -0.75
Secondary Effects
Secondary Damage 0 Healing at level 0
Secondary Type Buff Secondary Target Large AoE Ally
Secondary Statuses
100% chance of totalchangeimmunity at magnitude of 1.0 for 2.0 rounds
100% chance of SexualImmunity at magnitude of 1.0 for 2.0 rounds
100% chance of Nanite at magnitude -15 for 2 rounds.

Anti Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: