Anti Nanomagic

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Anti Nanomagic stats
Type Toggle, Nanomagic Target Enemy AoE Spread
Description Who likes nanites? Apparently, not you. Your discordant signal shuts down most transponding nanites within twenty feet of yourself, disabling nanomagic entirely, and making most mutants uncomfortable. Within this range, it is considered to be 'out of bubble'. If a nanite magician with reinforcing is present, your programs conflict. Each +dice 1d20. You may add 5 per hero point. Winner take all. A fresh roll is required per hour if the two opposing forces remain in range. This program is on whenever the user wants, but while on, no other nanomagic can be used(for obvious reasons).
Cooldown 2000 Charge time 500
Energy 1.5 Accuracy 75%
Damage 0 Energy at level 0
Statuses
100% chance of StatusBoostdebuff at magnitude 20 for 2 rounds.
100% chance of HealGaindebuff at magnitude 20 for 2 rounds.
100% chance of DamageBuffdebuff at magnitude 20 for 2 rounds.
Training Upgrades
DamageBuffDebuffMag by 10
Energy by -0.75
HealGainDebuffMag by 5
StatusBoostDebuffMag by 5
Secondary Effects
Secondary Damage 0 Energy at level 0
Secondary Type Debuff Secondary Target Ally AoE Spread
Secondary Statuses
100% chance of StatusBoostdebuff at magnitude 20 for 2 rounds.
100% chance of HealGaindebuff at magnitude 20 for 2 rounds.
100% chance of DamageBuffdebuff at magnitude 20 for 2 rounds.

Anti Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power:

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