Solar Ray: Difference between revisions
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{{Mutantpower|name=Solar Ray|desc=A lance of pure sunlight that's nearly impossible to dodge.|basepower=Fire Blast-en|powertype=|target=|energy=10|charge=600|cooldown=1600|accuracy=90%|damageamount= | {{Mutantpower|name=Solar Ray|desc=A lance of pure sunlight that's nearly impossible to dodge.|basepower=Fire Blast-en|powertype=|target=|energy=10|charge=600|cooldown=1600|accuracy=90%|damageamount=|damagetype=Energy|Status=100% chance of EnergyDamage at magnitude 5 for 3 rounds.<br>100% chance of Knockdown at magnitude 5 for 999 rounds.<br>|Upgrades=AoE by 0.5<br>Charge by -275<br>Cooldown by -275<br>Damage by 0<br>EnergyDamageDuration by 1<br>EnergyDamageMag by 2.75<br>KnockDownMag by 2.5}}[[Category:Energy powers]][[Category:Energydamage powers]][[Category:Knockdown powers]][[Category:Hostile powers]] | ||
Revision as of 12:37, 20 December 2011
| Type | Target | ||
|---|---|---|---|
| Description | A lance of pure sunlight that's nearly impossible to dodge. | ||
| Based on Fire Blast-en | Slot: Not Slotted | ||
| Cooldown | 1600 | Charge time | 600 |
| Energy | 10 | Accuracy | 90% |
| Damage | Energy at level 0 | ||
| Statuses | |||
| 100% chance of EnergyDamage at magnitude 5 for 3 rounds. 100% chance of Knockdown at magnitude 5 for 999 rounds. | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Found On:
B
C
K
N
- Namidian (dedication) (Form)
- Nephilim