Snap Kick: Difference between revisions
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{{Mutantpower|name=Snap Kick|desc=Slam an enemy with an accurate kung fu kick.|basepower=Combo Starter|powertype=|target=|energy=20|charge=500|cooldown=3000|accuracy=80%|damageamount= | {{Mutantpower|name=Snap Kick|desc=Slam an enemy with an accurate kung fu kick.|basepower=Combo Starter|powertype=|target=|energy=20|charge=500|cooldown=3000|accuracy=80%|damageamount=|damagetype=Physical|Status=100% chance of DamageResistDebuff at magnitude 4 for 3 rounds.<br>|Upgrades=AoE by 0.5<br>Charge by -250<br>Cooldown by -500<br>Damage by 6.25<br>DamageResistDebuffDuration by 1.5<br>DefenseDebuffDuration by 0<br>Energy by -5}}[[Category:Physical powers]][[Category:Damageresistdebuff powers]][[Category:Hostile powers]] | ||
Revision as of 12:37, 20 December 2011
| Type | Target | ||
|---|---|---|---|
| Description | Slam an enemy with an accurate kung fu kick. | ||
| Based on Combo Starter | Slot: Not Slotted | ||
| Cooldown | 3000 | Charge time | 500 |
| Energy | 20 | Accuracy | 80% |
| Damage | Physical at level 0 | ||
| Statuses | |||
| 100% chance of DamageResistDebuff at magnitude 4 for 3 rounds. | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||