Difference between revisions of "Protein Shield"

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{{Mutantpower|name=Protein Shield|desc=Used primarily by male mutants, this power coats an ally, or the mutant themselves, in a protective and ablative layer of sticky seminal fluids. Incoming trauma knocks (most) of the stuff free instead of harming the target.|basepower=Damage Ward|powertype=Buff, Single Target|target=Single Ally|energy=10|charge=400|cooldown=3000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of HPBuffer at magnitude 20 for 10 rounds.<br>33% chance of Crit HPBuffer at magnitude 2 for 10 rounds.<br>|Upgrades=Charge by -150<br>Cooldown by -1000<br>Crit HPBufferChance by 33<br>Crit HPBufferMag by 6<br>Energy by -3<br>HPBufferMag by 4}}[[Category:Crit HPBuffer powers]][[Category:HPBuffer powers]]
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{{Mutantpower|name=Protein Shield|desc=Used primarily by male mutants, this power coats an ally, or the mutant themselves, in a protective and ablative layer of sticky seminal fluids. Incoming trauma knocks (most) of the stuff free instead of harming the target.|basepower=Damage Ward|powertype=|target=|energy=10|charge=400|cooldown=3000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of HPBuffer at magnitude 20 for 10 rounds.<br>33% chance of Crit HPBuffer at magnitude 2 for 10 rounds.<br>|Upgrades=Charge by -150<br>Cooldown by -1000<br>Crit HPBufferChance by 33<br>Crit HPBufferMag by 6<br>Energy by -3<br>HPBufferMag by 4}}[[Category:Crit hpbuffer powers]][[Category:Hpbuffer powers]][[Category:Friendly powers]]

Revision as of 08:44, 20 December 2011


Protein Shield stats
Type Target
Description Used primarily by male mutants, this power coats an ally, or the mutant themselves, in a protective and ablative layer of sticky seminal fluids. Incoming trauma knocks (most) of the stuff free instead of harming the target.
Based on Damage Ward Slot: Not Slotted
Cooldown 3000 Charge time 400
Energy 10 Accuracy 75%
Damage 1 Healing at level 0
Statuses
100% chance of HPBuffer at magnitude 20 for 10 rounds.
33% chance of Crit HPBuffer at magnitude 2 for 10 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

B

C

D

G

H

M

O

P

R

T

W

Edit notes