Difference between revisions of "Headbutt"

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{{Mutantpower|name=Headbutt|desc=A brilliant, head-ringing attack given more power by diverted bloodflow.|basepower=Template Headbutt|powertype=Knockdown|target=Single Enemy|slot=|energy=15|charge=500|cooldown=4500|accuracy=75%|damageamount=20|damagetype=Blunt|Status=100% chance of KnockDown at magnitude 3 for 1 rounds.<br>50% chance of CriticalKnockDown at magnitude 3 for 1 rounds.<br>}}[[Category:Blunt powers]][[Category:Criticalknockdown inflicting powers]][[Category:Knockdown inflicting powers]][[Category:Hostile powers]]
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{{Mutantpower|name=Headbutt|desc=A brilliant, head-ringing attack given more power by diverted bloodflow.|basepower=Template Headbutt|powertype=Knockdown|target=Single Enemy|slot=|energy=15|charge=500|cooldown=4500|accuracy=60%|damageamount=20|damagetype=Blunt|Status=100% chance of KnockDown at magnitude 3 for 1 rounds.<br>50% chance of CriticalKnockDown at magnitude 3 for 1 rounds.<br>}}[[Category:Blunt powers]][[Category:Criticalknockdown inflicting powers]][[Category:Knockdown inflicting powers]][[Category:Hostile powers]]

Revision as of 00:03, 19 November 2024


Headbutt stats
Type Knockdown Target Single Enemy
Description A brilliant, head-ringing attack given more power by diverted bloodflow.
Based on Template Headbutt Slot:
Cooldown 4500 Charge time 500
Energy 15 Accuracy 60%
Damage 20 Blunt at level 0
Statuses
100% chance of KnockDown at magnitude 3 for 1 rounds.
50% chance of CriticalKnockDown at magnitude 3 for 1 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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Edit notes