Difference between revisions of "Feathery Hide"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Mutantpower|name=Feathery Hide|desc=A soft plumage that aids in flight and grants thermal insulation as well as waterproofing. The way it catches the air also allows you to more easily glide into position for following up your attacks.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Charge at magnitude for 10 rounds.<br>100% chance of Colddamageimmunity at magnitude 10 for 10 rounds.<br>100% chance of Electricitydamageimmunity at magnitude 5 for 10 rounds.<br>100% chance of Energydamageresist at magnitude 0.25 for 10 rounds.<br>100% chance of Heatdamageimmunity at magnitude -5 for 10 rounds.<br>100% chance of Recharge at magnitude 4 for 10 rounds.<br>100% chance of Wateradaption at magnitude 0.5 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Charge inflicting powers]][[Category:Colddamageimmunity inflicting powers]][[Category:Electricitydamageimmunity inflicting powers]][[Category:Energydamageresist inflicting powers]][[Category:Heatdamageimmunity inflicting powers]][[Category:Recharge inflicting powers]][[Category:Wateradaption inflicting powers]][[Category:Passive]][[Category:Friendly powers]]
+
{{Mutantpower|name=Feathery Hide|desc=A soft plumage that aids in flight and grants thermal insulation as well as waterproofing. The way it catches the air also allows you to more easily glide into position for following up your attacks.|basepower=Armored|powertype=Passive Auto Self NaniteImmune|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Charge at magnitude 5 for 10 rounds.<br>100% chance of Colddamageimmunity at magnitude 10 for 10 rounds.<br>100% chance of Electricitydamageimmunity at magnitude 5 for 10 rounds.<br>100% chance of Energydamageresist at magnitude 1 for 10 rounds.<br>100% chance of Heatdamageimmunity at magnitude -5 for 10 rounds.<br>100% chance of Recharge at magnitude 10 for 10 rounds.<br>100% chance of Wateradaption at magnitude 0.5 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Charge inflicting powers]][[Category:Colddamageimmunity inflicting powers]][[Category:Electricitydamageimmunity inflicting powers]][[Category:Energydamageresist inflicting powers]][[Category:Heatdamageimmunity inflicting powers]][[Category:Recharge inflicting powers]][[Category:Wateradaption inflicting powers]][[Category:Passive]][[Category:Friendly powers]]

Revision as of 00:05, 18 November 2024


Feathery Hide stats
Type Passive Auto Self NaniteImmune Target Self NoAoE
Description A soft plumage that aids in flight and grants thermal insulation as well as waterproofing. The way it catches the air also allows you to more easily glide into position for following up your attacks.
Based on Armored Slot: Defensive Adaption
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Charge at magnitude 5 for 10 rounds.
100% chance of Colddamageimmunity at magnitude 10 for 10 rounds.
100% chance of Electricitydamageimmunity at magnitude 5 for 10 rounds.
100% chance of Energydamageresist at magnitude 1 for 10 rounds.
100% chance of Heatdamageimmunity at magnitude -5 for 10 rounds.
100% chance of Recharge at magnitude 10 for 10 rounds.
100% chance of Wateradaption at magnitude 0.5 for 10 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

U

V

W

X

Edit notes