Difference between revisions of "Solar Ray"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Mutantpower|name=Solar Ray|desc=A lance of pure sunlight that's nearly impossible to dodge.|basepower=Fire Blast-en|powertype=Attack, DoT, Direct Damage, Single Target|target=Single enemy, DoT|slot=|energy=10|charge=600|cooldown=1600|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of WeaponDamage at magnitude 5 for 3 rounds.<br>100% chance of Knockdown at magnitude 5 for 999 rounds.<br>}}[[Category:Heat powers]][[Category:Knockdown inflicting powers]][[Category:Weapondamage inflicting powers]][[Category:Hostile powers]]
+
{{Mutantpower|name=Solar Ray|desc=A lance of pure sunlight that's nearly impossible to dodge.|basepower=Fire Blast-en|powertype=Attack, DoT, Direct Damage, Single Target|target=Single enemy, DoT|slot=|energy=10|charge=600|cooldown=1600|accuracy=90%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 3 rounds.<br>100% chance of Knockdown at magnitude 5 for 999 rounds.<br>}}[[Category:Heat powers]][[Category:Heatdamage inflicting powers]][[Category:Knockdown inflicting powers]][[Category:Hostile powers]]

Revision as of 00:06, 5 November 2024


Solar Ray stats
Type Attack, DoT, Direct Damage, Single Target Target Single enemy, DoT
Description A lance of pure sunlight that's nearly impossible to dodge.
Based on Fire Blast-en Slot:
Cooldown 1600 Charge time 600
Energy 10 Accuracy 90%
Damage 5 Heat at level 0
Statuses
100% chance of HeatDamage at magnitude 5 for 3 rounds.
100% chance of Knockdown at magnitude 5 for 999 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

B

C

K

N

S

V

Edit notes