Anti Nanomagic: Difference between revisions

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{{Basepower|name=Anti Nanomagic|desc=Who likes nanites? Apparently, not you. Your discordant signal shuts down most transponding nanites within twenty feet of yourself, disabling nanomagic entirely, and making most mutants uncomfortable. Within this range, it is considered to be 'out of bubble'. If a nanite magician with reinforcing is present, your programs conflict. Each +dice 1d20. You may add 5 per hero point. Winner take all. A fresh roll is required per hour if the two opposing forces remain in range. This program is on whenever the user wants, but while on, no other nanomagic can be used(for obvious reasons).|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]]
{{Basepower|name=Anti Nanomagic|desc=Who likes nanites? Apparently, not you. Your discordant signal shuts down most transponding nanites within twenty feet of yourself, disabling nanomagic entirely, and making most mutants uncomfortable. Within this range, it is considered to be 'out of bubble'. If a nanite magician with reinforcing is present, your programs conflict. Each +dice 1d20. You may add 5 per hero point. Winner take all. A fresh roll is required per hour if the two opposing forces remain in range. This program is on whenever the user wants, but while on, no other nanomagic can be used(for obvious reasons).|powertype=Toggle, Nanomagic|target=Enemy AoE Spread|energy=1.5|charge=500|cooldown=2000|accuracy=75%|secondarydamageamount=0|secondarydamagetype=Healing|Status=100% chance of StatusBoostdebuff at magnitude 20 for 2 rounds.<br>100% chance of HealGaindebuff at magnitude 20 for 2 rounds.<br>100% chance of DamageBuffdebuff at magnitude 20 for 2 rounds.<br>|Upgrades=}}[[Category:Hostile base powers]]

Revision as of 02:38, 6 May 2012

Anti Nanomagic stats
Type Toggle, Nanomagic Target Enemy AoE Spread
Description Who likes nanites? Apparently, not you. Your discordant signal shuts down most transponding nanites within twenty feet of yourself, disabling nanomagic entirely, and making most mutants uncomfortable. Within this range, it is considered to be 'out of bubble'. If a nanite magician with reinforcing is present, your programs conflict. Each +dice 1d20. You may add 5 per hero point. Winner take all. A fresh roll is required per hour if the two opposing forces remain in range. This program is on whenever the user wants, but while on, no other nanomagic can be used(for obvious reasons).
Cooldown 2000 Charge time 500
Energy 1.5 Accuracy 75%
Damage {{{damageamount}}} {{{damagetype}}} at level 0
Statuses
100% chance of StatusBoostdebuff at magnitude 20 for 2 rounds.
100% chance of HealGaindebuff at magnitude 20 for 2 rounds.
100% chance of DamageBuffdebuff at magnitude 20 for 2 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Anti Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: <css>

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border: 0; margin: -1.1em 0 0 -12px; }

  1. content table.wikitable th, #content table.wikitable td {

border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }

</css>