Difference between revisions of "Solar Ray"
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− | {{Mutantpower|name=Solar Ray|desc=A lance of pure sunlight that's nearly impossible to dodge.|basepower=Fire Blast-en|powertype=Attack, DoT,Direct Damage, Single Target|target=Single enemy, DoT|energy=10|charge=600|cooldown=1600|accuracy=90%|damageamount=5|damagetype=Energy|Status=100% chance of EnergyDamage at magnitude 5 for | + | {{Mutantpower|name=Solar Ray|desc=A lance of pure sunlight that's nearly impossible to dodge.|basepower=Fire Blast-en|powertype=Attack, DoT,Direct Damage, Single Target|target=Single enemy, DoT|energy=10|charge=600|cooldown=1600|accuracy=90%|damageamount=5|damagetype=Energy|Status=100% chance of EnergyDamage at magnitude 5 for 3 rounds.<br>100% chance of Knockdown at magnitude 5 for 999 rounds.<br>|Upgrades=AoE by 0.5<br>Charge by -275<br>Cooldown by -275<br>Damage by 0<br>EnergyDamageDuration by 1<br>EnergyDamageMag by 2.75<br>KnockDownMag by 2.5}}[[Category:EnergyDamage powers]][[Category:Knockdown powers]] |
Revision as of 08:27, 20 December 2011
Type | Attack, DoT,Direct Damage, Single Target | Target | Single enemy, DoT |
---|---|---|---|
Description | A lance of pure sunlight that's nearly impossible to dodge. | ||
Based on Fire Blast-en | Slot: Not Slotted | ||
Cooldown | 1600 | Charge time | 600 |
Energy | 10 | Accuracy | 90% |
Damage | 5 Energy at level 0 | ||
Statuses | |||
100% chance of EnergyDamage at magnitude 5 for 3 rounds. 100% chance of Knockdown at magnitude 5 for 999 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Found On:
B
C
K
N
- Namidian (dedication) (Form)
- Nephilim