All Natural: Difference between revisions

From Flexible Survival
Jump to navigationJump to search
Sparhawk (talk | contribs)
Update with merit changes
 
FlexBot (talk | contribs)
Auto update
Line 1: Line 1:
You don't need no crazy nanite super powers! You got a helmet, a knife, a gun or a stick a dynamite. It's you vs the world, and you're going to take it head on! Your loadout capacity increases by 30, +3 per 3 levels (stacks with always be prepared), you may NOT use any mutant power (including passives). Your items are more effective than others.
{{Merit|name=All Natural|desc=You don't need no crazy nanite super powers! You got a helmet, a knife, a gun or a stick a dynamite. It's you vs the world, and you're going to take it head on! Your loadout capacity increases by 30, +3 per 3 levels(stacks with always be prepared), you may NOT use any mutant power(including passives). Your items are more effective than others.|cost=10}}
 
Needs investigation: if it prevents the use of dedication powers like [[Tactics - Accuracy]] and how much more effective your items are.
 
Cost in chargen: 10 Perk Points<br>
Cost after chargen: 100 XP
 
[[Category:Merits]]

Revision as of 20:09, 24 December 2011

All Natural
Description You don't need no crazy nanite super powers! You got a helmet, a knife, a gun or a stick a dynamite. It's you vs the world, and you're going to take it head on! Your loadout capacity increases by 30, +3 per 3 levels(stacks with always be prepared), you may NOT use any mutant power(including passives). Your items are more effective than others.
Cost 10

All Natural/Extra Notes Edit notes