Snap Kick: Difference between revisions

From Flexible Survival
Jump to navigationJump to search
Sparhawk (talk | contribs)
Update at level 40
FlexBot (talk | contribs)
Auto update
Line 1: Line 1:
<pre>
{{Mutantpower|name=Snap Kick|desc=Slam an enemy with an accurate kung fu kick.|basepower=Combo Starter|powertype=Defense Debuff, Single Target|target=Single Enemy|energy=20|charge=500|cooldown=3000|accuracy=80%|damageamount=11|damagetype=Physical|Status=100% chance of DefenseDebuff at magnitude 20 for 3 rounds.<br>100% chance of DamageResistDebuff at magnitude 6 for 3 rounds.<br>|Upgrades=AoE by 0.5, Charge by -250, Cooldown by -500, Damage by 6.25, DamageResistDebuffDuration by 1.5, DefenseDebuffDuration by 0, or Energy by -5}}[[Category:Powers with secondary effects]]
.________________________________________________________________________.
| Item [Snap Kick                     ]  Type [            Mutant Power]|
|________________________________________________________________________|
|______________________[        Description      ]______________________|
| Slam an enemy with an accurate kung fu kick.                           |
|________________________________________________________________________|
|______________________[  Additional Information  ]______________________|
| Power  [Combo Starter                                               ] |
|______________________[    Base Power Stats    ]______________________|
| Type    [Defense Debuff, Single Target                               ] |
| Target  [Single Enemy                                               ] |
| Energy  [20                                                         ] |
| Charge  [500                                                         ] |
| Cooldown[3000                                                       ] |
| Accuracy[80%                                                         ] |
| Damage  [11(176 damage at level 40)                                  ] |
| Damage  [Physical                                                   ] |
| Statuses                                                              |
| \_DefenseDebuff              [100% chance at 20 power for 3 rounds. ] |
| \_DamageResistDebuff          [100% chance at 6 power for 3 rounds. ] |
|______________________[Variations from Base Power]______________________|
| DamageResistDebuffMag    [-2                                        ] |
| DefenseDebuffChance      [-100                                      ] |
|______________________[        Upgrades         ]______________________|
| \_AoE                        [0.5                                   ] |
| \_Charge                      [-250                                 ] |
| \_Cooldown                    [-500                                 ] |
| \_Damage                      [6.25                                 ] |
| \_DamageResistDebuffDuration  [1.5                                   ] |
| \_Energy                      [-5                                   ] |
|________________________________________________________________________|
</pre>
 
[[Category:Mutant powers]]

Revision as of 07:06, 20 December 2011


Snap Kick stats
Type Defense Debuff, Single Target Target Single Enemy
Description Slam an enemy with an accurate kung fu kick.
Based on Combo Starter Slot: Not Slotted
Cooldown 3000 Charge time 500
Energy 20 Accuracy 80%
Damage 11 Physical at level 0
Statuses
100% chance of DefenseDebuff at magnitude 20 for 3 rounds.
100% chance of DamageResistDebuff at magnitude 6 for 3 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

A

B

C

D

E

F

G

H

I

J

L

M

O

P

R

S

U

V

W

Edit notes