Snap Kick: Difference between revisions
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{{Mutantpower|name=Snap Kick|desc=Slam an enemy with an accurate kung fu kick.|basepower=Combo Starter|powertype=Defense Debuff, Single Target|target=Single Enemy|energy=20|charge=500|cooldown=3000|accuracy=80%|damageamount=11|damagetype=Physical|Status=100% chance of DefenseDebuff at magnitude 20 for 3 rounds.<br>100% chance of DamageResistDebuff at magnitude 6 for 3 rounds.<br>|Upgrades=AoE by 0.5, Charge by -250, Cooldown by -500, Damage by 6.25, DamageResistDebuffDuration by 1.5, DefenseDebuffDuration by 0, or Energy by -5}}[[Category:Powers with secondary effects]] | |||
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| Slam an enemy with an accurate kung fu kick. | |||
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Revision as of 07:06, 20 December 2011
| Type | Defense Debuff, Single Target | Target | Single Enemy |
|---|---|---|---|
| Description | Slam an enemy with an accurate kung fu kick. | ||
| Based on Combo Starter | Slot: Not Slotted | ||
| Cooldown | 3000 | Charge time | 500 |
| Energy | 20 | Accuracy | 80% |
| Damage | 11 Physical at level 0 | ||
| Statuses | |||
| 100% chance of DefenseDebuff at magnitude 20 for 3 rounds. 100% chance of DamageResistDebuff at magnitude 6 for 3 rounds. | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||