Difference between revisions of "Smooth Hide"

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{{Mutantpower|name=Smooth Hide|desc=Your flesh is smooth as a babies bottom and provides no resistance when trying to slip in places and do your business.|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=Healing|Status=100% chance of Accuracy at magnitude 4 for 10 rounds.<br>100% chance of Debuffclear at magnitude for 2 rounds.<br>100% chance of Healing at magnitude 2 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Accuracy inflicting powers]][[Category:Debuffclear inflicting powers]][[Category:Healing inflicting powers]][[Category:Passive]][[Category:Friendly powers]]
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{{Mutantpower|name=Smooth Hide|desc=Your flesh is as smooth as a baby's bottom and provides no resistance when trying to slip into places and do your business.|basepower=Passive|powertype=Auto Passive Self NaniteImmune|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Accuracy at magnitude 8 for 10 rounds.<br>100% chance of Debuffclear at magnitude 4 for 2 rounds.<br>100% chance of Healing at magnitude 5 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Accuracy inflicting powers]][[Category:Debuffclear inflicting powers]][[Category:Healing inflicting powers]][[Category:Passive]][[Category:Friendly powers]]

Revision as of 00:09, 23 September 2023


Smooth Hide stats
Type Auto Passive Self NaniteImmune Target Self NoAoE
Description Your flesh is as smooth as a baby's bottom and provides no resistance when trying to slip into places and do your business.
Based on Passive Slot: Defensive Adaption
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Accuracy at magnitude 8 for 10 rounds.
100% chance of Debuffclear at magnitude 4 for 2 rounds.
100% chance of Healing at magnitude 5 for 10 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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