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| The following is a list of updates made to the game since it entered open beta in 2011.
| | {{:Automated_Multiplayer_Updates/2025_November}} |
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| == December ==
| | =Full archive of updates can be found in the [[Multiplayer Updates Archive]]= |
| '''9th'''
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| *Repair costs now are calculated for the level of the user in cases where the level of the item is higher than that. This should reduce costs of repairs a lot, especially for people who always max their item level to 50 while being dozens of levels lower.
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| '''8th'''
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| *Resistance against damage returns was halved.
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| *[[Targeted Nativizer]] added to the New Ireland store.
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| *New options added to 'morph' command. You can now associate a morph to your current infection. Every game tick updates your morph if it finds a match for your current infection.
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| **This can be to a specific mix of parts, not just a pure infection.
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| **Shifting in any capacity forces your morph to be checked immediately.
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| '''7th'''
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| *Covering 0 damage no longer produces any output in combat, cutting down on cover spam, especially at low levels.
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| *Infusing gear with builder and boss vials revamped:
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| **You can now fill an item up to 50% of the red band using normal builder vials
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| **Boss vials can go all the way to 100%
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| *Room exits are now color-coded. Yellow exits are safe, gray are easy monsters, white are normal monsters, and purple monsters will kill you.
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| *[[Self-Heating]] and [[Self-Cooling]] modifiers coded.
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| *The Ragnarok Beast on top of the Hotel has had its spawn method altered; to summon, go to the room and type 'fight rag'.
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| **After a few embarrassing incidents involving three beasts at once, the Beast was nerfed, then less nerfed after he got beaten by a bunch of kids. Twice.
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| '''6th'''
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| *Fleeing mechanics changed significantly. Instead of removing all the monsters from your location, it now leaves them there while moving you to a randomly chosen adjoining room with no chance of ambush. Supposedly, party members are able to flee from a battle individually and at any time now.
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| '''5th'''
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| * [[Mall Rat (dedication)|Mall Rat]] dedication was added to the main room of the Fairhaven Mall.
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| '''4th'''
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| * Leveling up past level 30 via the web no longer allows you to skip the boss vial requirement. In progress, you now drink a boss vial before attempting to level instead of consuming it in the scary, scary menu there.
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| * [[Pure Breeding]] merit added.
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| '''3rd'''
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| *Two new possibilities added to +reward: A free equipment upgrade, and 2 reward tokens.
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| *[[Kangaroo (dedication)|Kangaroo God]] dedication massively upgraded. [[Roo Aura]] added as a third power, as well as the Pouch command: turns players into Joeys (permissions apply), giving them both the [[Maternal Love]] and the [[Protective Pouch]] powers.
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| * Long-standing bug removed: Powers with secondary effects now activate them even if the primary attack killed the target.
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| '''2nd'''
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| * A long-standing bug with passive effects falling off has finally been squashed! You will no longer forget you have Muscle Mass for a few brief moments, etc.
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| * A bug of resists capping too hard was fixed. This should result in properly decreased damage for players and monsters, depending on resist and defense.
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| * Resist amount is now displayed during combat for each hit.
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| *[Public] Nuku softly churrls, "Water penalties suck like the old days." Should be Charge, Recharge and energy drain if you don't measure up.
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| * Negative EnergyBreak statuses applied to NPCs now act like Knockdown instead. No change on players.
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| * Hot and cold environments added to the game! Heat causes a small energy DOT and negative EnergyBreak. Cold causes a small energy DOT and negative Recharge.
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| ** HeatAdaptation and ColdAdaptation statuses added. [[Water Flask]] supplies a small HeatAdaptation. [[Icy Hide]] and [[Fiery Hide]] implemented. [[Furry Hide]] can be upgraded with either. Assorted armor equipment give negative HeatAdaptation.
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| ** [[Heat Immune]] and [[Cold Immune]] merits let you ignore the respective environments.
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| * Damage toggles [[Slime Toss]], [[Quill Wag]], [[Biting Wit]] and [[Electric Field]] energy cost reduced.
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| '''1st'''
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| * [[Treasure Hunter]] profession created
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| * Negative statuses no longer increase in magnitude from High Quality or StatusMag modifiers when crafting.
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| * Use of the +reward #gift command to give out a +reward to the whole MUD only costs 40 mako for the duration of December!
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| == November == | |
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| '''28th'''
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| *Common salvage rolls made cumulative: when you fail a check, the next one adds that percentage. When you succeed (inevitable, given it will reach 100% over time) the chance returns to its base value. Currently does not affect the uncommon check from instances.
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| *Level cap is now '''45'''. Holy crap, you guys!
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| '''27th'''
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| *[[Love Nibble]] coded and added to [[Female Husky]], [[Latex Fox]], and [[Latex Snow Leopard]] heads.
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| '''26th'''
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| *[[Skitter]] and [[Feline Agility]] have had their defense upgrade magnitudes increased. Don't forget to retrain them!
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| *+haz now tells you if a creature in that area will spawn or not. Mainly useful for nocturnal or otherwise time-dependent creatures.
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| *Players under level 20 should find themselves gaining more creds and xp per fight.
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| **More precisely, you will receive rewards as if your level has been averaged with 20. So at level 0, you get rewards as if you were level 10, at level 1 you get them as if you were level 10.5, then 11, then 11.5... and so forth until you actually hit level 20, at which point things proceed normally.
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| '''25th'''
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| *Black Friday! All [[:Category:Dedications|dedications]] and all [[Mako Items]] are half off today only!
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| **Offer void for dedication registration items.
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| **A badge to commemorate the day has been placed in the elite stores. It will be removed at midnight, EST.
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| **The sale has ended!
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| *[[Breast Care Supplies]] added to the elite stores.
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| *Upon using a "Hero Revive", you will have a 5-round buff to fleeing. A big one!
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| *[[Front Row]] and [[Back Row]] now also provide a bonus to [[Durability]] and [[Avoidance]], respectively, when you are fighting alone.
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| *A mysterious Nanite Presence has been discovered in the military base. RSX and Zephyr have sent teams to investigate, and are soliciting donations of freecred to the cause of SCIENCE!
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| <br> '''24th'''
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| *New [[:Category:Group upgrades|Group upgrades]]:
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| **[[Treasure Hunting]], costs 6 levels to increase the chance of finding trinkets after combat.
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| **[[Skill]], costs 3 levels to add 1 level of to all members. Only once per specific skill.
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| *Web battles now allow use of items from your inventory, such as [[Energy Snack]]
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| '''23rd'''
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| *Using a monotreme activator while egg-bearing will now report how many eggs you have, without consuming the activator.
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| *Liberated children can now untrain a skill to return it to level 1, allowing them to respec.
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| '''22nd'''
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| *Repairing your gear will look for the lowest-level salvage necessary, then go up for whatever level of that type you have available.
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| *[[Poke]] made way more annoying and hard to resist.
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| *[[Small Claws]] are now less threatening. Who's afraid of small claws, anyway?
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| *[[Snap]] base power improved, and the upgrades mostly downgraded.
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| *Roleplayers rejoice! The throttle point for RP XP has been increased from 20% to 60%! You'll now earn much more XP from RPing!
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| '''21st'''
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| *[[Plated Hide]] improved to be in line with other passive powers.
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| *You can now mark people and rooms with your scent. Be possessive!
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| *[[Optimized]] added to Redd's shop, one north of 2500 3rd Street in Fairhaven.
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| *[[Insulating]] added to Skize's shop, upstairs in the Fairhaven mall.
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| *Salvage downgrading added and upgrading widened in scope. 100 common -> 1 uncommon, 25 uncommon -> 1 rare. Downgrades go 1 rare -> 20 uncommon, 1 uncommon -> 90 common.
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| '''20th'''
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| *[[Technical Wizard]] merit added.
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| *[[Tough Food]] added, and placed in the Seelie Sweets shop.
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| *[[Shock Treatment]] added, placed in Jack's Hardware.
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| *[[Medical Hypo]] added, placed in the Mall.
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| *[[Electrified Chainsword]] added, placed in the mall.
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| '''19th'''
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| *Equipment now decays every 24 OOC hours. All Natural, Readiness, and the new Neat Freak perk increase the time between decay ticks.
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| **Decayed equipment functions at 1 level lower than its true level per tick, and must be repaired to restore full capability. Repairing costs freecred and common salvage (for player-crafted items).
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| **There is a new item available at the Mall that will automatically repair your equipment when it decays, provided you have the necessary freecred and salvage.
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| *[[Medicinal]] recipe and [[Medicated]] recipe modifiers added to the reward shop.
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| *Train Remove now functions with innate powers like [[Rest]] and [[Nova Meteor]]. Mako spent is refunded.
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| '''18th'''
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| *The Mall Rat Salvage Exchange is now open for business! Accessible via the web interface on the Shops page.
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| **Recipe salvage costs have been increased to compensate for the increased ease of trade.
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| '''17th'''
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| *Auxilium went crazy and glued flags to all the mutants who have fur, feathers, or scales.
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| '''16th'''
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| *The recipe for [[Health Snack]] has been added to the magazine rack in the mall.
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| *The [[Training Respecializer]] now only consumes one hero point (instead of two) when used in any triage area.
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| *Distill purchasing on the web site has been changed! You now have about half the purchasing power as before; Underworld 3, Academics 3, and level 37 are required to reach cap at this time.
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| *Cover should no longer accidentally cover enemies.
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| *The [[Single Sexed]] perk now destroys all parts of the opposite gender on mutation. Growing a dick causes your vagina(s) to disappear completely, and vice-versa.
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| '''14th'''
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| *[[Mothering Instinct]] coded.
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| *[[String Parsing]] now allows checking for badges! For example: [if Total Skunk Girl is owned by [player]]
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| *[Public] Nuku squawks, "BEWARE"
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| *[Public] Nuku squawks, "DANGER DANGER"
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| *[Public] Nuku squawks, "NEW PRIME MUTANT DETECTED"
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| **This would be the "Prickly" type. Early sightings gave it 15 PhysicalDamageReturn and 8 EnergyDamageReturn.
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| **"Strong" types were added shortly thereafter. They hit much harder (50 DamageBuff, 16 Attack) and are very difficult to knock over (10 Knockdown resist).
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| '''13th'''
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| *[[Green Hydra]] added to Fairhaven Chemical, bringing its [[Acidic Vomit]] and [[Hard as Scale]] powers to the grid!
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| **[[Pangolin]] also has [[Hard as Scale]]
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| *Nuku squawks, "help [[RP Logs]]"
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| *Ariel says, "you wanted it, you got it: On the web page if you go to buy an infection vial, the mass buy buttons are now 1/5/8/12."
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| '''12th'''
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| *Children and eggs now summon at Minion rank, up from Mook. This does not raise the maximum rank of your minions, so that third point of [[Mastermind]] is much more optional than it was.
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| *[[Legends]], [[Arcane]], and [[History]] updated.
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| **Legends reduces freecred and vials required to summon Prime mutants, and improves the quality of trinkets found after battle.
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| **Arcane improves the quality of trinkets.
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| **History improves the quality of trinkets.
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| *By the way, you now also find [[Trinket]]s after battle once in a while. They are a freecred bonus, and never actually enter your inventory. An alternative to [[Economics]]!
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| *A strange machine has been added to the Old Warehouse (From Zephyr's lobby, go Out, West, West, South, South, West, North, and finally West). It's free -- check it out!
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| '''11th'''
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| *No updates today on account of Skyrim.
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| '''10th'''
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| *Ammo Carrier [[:Category:Roles|role]] added. Thanks, Sil! They have Durability, Speed, and Back Row.
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| *The 'cover' mechanic now works. Output now resembles the following:
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| **<Cover> Paladin intercepts 135 damage meant for White Mage and takes 75 damage.
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| *Hypothetically, kids will now always summon with full HP.
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| *Minor rebalancing has occurred across multiple dedications. Updates pending.
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| **[[Giant Pound]] gained a little bit more cooldown, but also hits harder now.
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| **[[Forest Wisp]] now summons a stronger spirit.
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| *Effects list now shows the sum of all active effects as well as listing them.
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| '''9th'''
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| *[[Rebirth]] power changed to a self-revive, with a large damage and debuff AoE as well.
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| *[[Spread]] [[Distillation]] now also reduces damage and increases energy cost slightly.
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| *[[Fiery Feathers]], [[Divine Mercy]], [[Everliving]] all buffed to varying degrees. [[Shred the Moon]] energy cost reduced slightly.
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| *Several new [[:Category:Roles|roles]] added:
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| **Surgeon General: Mastermind, Support, and Health
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| **Battle Commander: Enduring Minions, Front Row, Reactive
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| **Field Captain: Front Row, Mastermind, Warded
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| '''8th'''
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| *[[King Cobra]] added, but not yet placed.
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| *[[Crimson Pegasus]] added to the East Highway.
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| *An aviary has been added to the zoo, stocked with [[Dandy Peacock]], and the new [[Eagle Girl]] and [[Parrot Lady]] mutants.
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| *Duration of [[Distracting Lure]]'s healresist effect reduced from its previous value of 100.
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| *Distills now have a 'side' that can be affected by powers. Burning armor no long incinerates its user, and putting regenerating on a gun will not make a medigun.
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| **Distills work on children and kangaroo pets now. :0
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| '''6th'''
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| *[[Training Respecializer]] added to the elite shop.
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| *'hero refill' will now consume 100% of a mako battery to regain one hero point.
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| *[[Superior Balance]] coded.
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| '''5th'''
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| *'test' command for crafting updated to account for group craft mastery perks.
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| *[[Royal Jelly]], [[Threatening Presence]], [[Adrenaline Boost]], [[Hard as Scale]] coded.
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| *Kaiju Island has become a hunting ground, bringing gigantic [[Manticore]]s, [[Quicksilver Serpent]]s, [[Jorogumo]] and [[Behemoth]]s to the grid.
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| **Behemoths have the new Threatening Presence ability.
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| ***By the way, everything on Kaiju Island has [[Giant Size]]. Watch their step!
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| *[[Terrible Pun]] now generates much more aggro than before.
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| '''4th'''
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| *[[Self Powering]] [[:Category:Recipe Modifier|recipe modifier]] added to [[MSPA Series 6|MSPA]] drop table.
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| *[[MSPA Series 6|MSPA]] removed from Hotel Oblivion floor 8, replaced by [[Porcupine]]
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| *Loadout requirements of the [[Magnetic]] [[Distillation]] reduced.
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| *[[Distracting Lure]] power changed to 100% chance of healresist and lowered defense.
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| *[[Crazy Eye]] power energy costs and charge time adjusted.
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| '''3rd'''
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| *Fairhaven Chemical added to southwest Fairhaven, along with two new creatures ([[Liquid Panthress]] and [[Mutant Hyena]]).
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| '''1st'''
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| *[[Controlled Burst]] modified, it now reduces the damage dilution of Spread type powers as well.
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| *[[Fontanelle]] power added, but not yet placed.
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| *[[Royal Delight]] charge halved, effects reduced.
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| *Children are now exponentially less effective when used in groups of more than 0. Exact mechanics still pending.
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| [[Category:Skills|Skill]]
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| ==[[Multiplayer_Updates/October_2011|October]]==
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| '''Archived. Header is linked to archived updates.'''
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| ==[[Multiplayer_Updates/September_2011|September]]==
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| '''Archived. Header is linked to archived updates.'''
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| ==[[Multiplayer_Updates/August_2011|August]]==
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| '''Archived. Header is linked to archived updates.'''
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| ==[[Multiplayer_Updates/July_2011|July]]==
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| '''Archived. Header is linked to archived updates.'''
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| ==[[Multiplayer_Updates/June_2011|June]]==
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| '''Archived. Header is linked to archived updates.'''
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| ==[[Multiplayer_Updates/May_2011|May]]==
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| '''Archived. Header is linked to archived updates.'''
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| ==[[Multiplayer_Updates/April_2011|April]]==
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| '''Archived. Header is linked to archived updates.'''
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| ==[[Multiplayer_Updates/March_2011|March]]==
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| '''Archived. Header is linked to archived updates.'''
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