Difference between revisions of "Anti Nanomagic"
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Latest revision as of 00:02, 28 October 2024
Type | Toggle, Nanomagic | Target | Large Enemy AoE |
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Description | Who likes nanites? Apparently, not you. Your discordant signal shuts down most transponding nanites within twenty feet of yourself, disabling nanomagic entirely and making most mutants uncomfortable. Within this range, it is considered to be 'out of bubble'. If a nanite magician with regulation is present, your programs conflict, requiring each to roll +dice 1d20. You may add 5 per hero point. The winner takes all. A fresh roll is required per hour if the two opposing forces remain in range. This program is on whenever the user wants, but while on, no other nanomagic can be used (for obvious reasons). - Important note: Unlike actually being out of range of an offsite computer, nanites can still perform emergency duties. Involuntary survival programs will operate, up to and including emergency location and monitoring. The user must also concentrate to maintain the effect, and anything that breaks that concentration, such as being set on fire by a flamethrower, will end it. | ||
Cooldown | 2000 | Charge time | 500 |
Energy | 1.5 | Accuracy | 75% |
Damage | 0 Electricity at level 0 | ||
Statuses | |||
100% chance of totalchangeimmunity at magnitude 1 for 2 rounds. 100% chance of SexualImmunity at magnitude 1 for 2 rounds. 100% chance of Nanite at magnitude -15 for 2 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | 0 Healing at level 0 | ||
Secondary Type | Buff | Secondary Target | Large AoE Ally |
Secondary Statuses | |||
100% chance of totalchangeimmunity at magnitude 1 for 2 rounds. 100% chance of SexualImmunity at magnitude 1 for 2 rounds. 100% chance of Nanite at magnitude -15 for 2 rounds. |
Anti Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power:
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