Roll With It: Difference between revisions
From Flexible Survival
Jump to navigationJump to search
Created Roll With It combat skill |
No edit summary |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
When struck in combat with a damaging blow, you reflexively turn with | |||
it, leaving yourself in a better position to counter attack. The | |||
attack must be of sufficient force (20/15/10% of your total hitpoints | |||
for an assured activation, scaling below that) to exploit. Causes an | |||
InstantCooldown on yourself of 1/1.5/2 and a Haste of 3/6/9. Combo: | |||
You gain 0.5 Reactive skill per lowest of Tar Baby and Roll With It. | |||
==Available In== | |||
{| class="wikitable" | |||
|- | |||
| [[Mobster]] || 1 | |||
|- | |||
| | | [[Two-Tailed Wizard]] || 2 | ||
| | |} | ||
| | |||
| | |||
| | |||
| | |||
[[Category:Combat Skills]] | [[Category:Combat Skills]] | ||
Latest revision as of 19:39, 14 May 2016
When struck in combat with a damaging blow, you reflexively turn with it, leaving yourself in a better position to counter attack. The attack must be of sufficient force (20/15/10% of your total hitpoints for an assured activation, scaling below that) to exploit. Causes an InstantCooldown on yourself of 1/1.5/2 and a Haste of 3/6/9. Combo: You gain 0.5 Reactive skill per lowest of Tar Baby and Roll With It.
Available In
| Mobster | 1 |
| Two-Tailed Wizard | 2 |