Difference between revisions of "Solar Ray"

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{{Mutantpower|name=Solar Ray|desc=A lance of pure sunlight that's nearly impossible to dodge.|basepower=Fire Blast-en|powertype=Attack, DoT,Direct Damage, Single Target|target=Single enemy, DoT|energy=10|charge=600|cooldown=1600|accuracy=90%|damageamount=5|damagetype=Energy|Status=100% chance of EnergyDamage at magnitude 5 for 3 rounds.<br>100% chance of Knockdown at magnitude 5 for 999 rounds.<br>|Upgrades=AoE by 0.5<br>Charge by -275<br>Cooldown by -275<br>Damage by 0<br>EnergyDamageDuration by 1<br>EnergyDamageMag by 2.75<br>KnockDownMag by 2.5}}[[Category:EnergyDamage powers]][[Category:Knockdown powers]]
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{{Mutantpower|name=Solar Ray|desc=A lance of pure sunlight that's nearly impossible to dodge.|basepower=Fire Blast-en|powertype=|target=|energy=10|charge=600|cooldown=1600|accuracy=90%|damageamount=5|damagetype=Energy|Status=100% chance of EnergyDamage at magnitude 5 for 3 rounds.<br>100% chance of Knockdown at magnitude 5 for 999 rounds.<br>|Upgrades=AoE by 0.5<br>Charge by -275<br>Cooldown by -275<br>Damage by 0<br>EnergyDamageDuration by 1<br>EnergyDamageMag by 2.75<br>KnockDownMag by 2.5}}[[Category:Energydamage powers]][[Category:Knockdown powers]][[Category:Hostile powers]]

Revision as of 08:46, 20 December 2011


Solar Ray stats
Type Target
Description A lance of pure sunlight that's nearly impossible to dodge.
Based on Fire Blast-en Slot: Not Slotted
Cooldown 1600 Charge time 600
Energy 10 Accuracy 90%
Damage 5 Energy at level 0
Statuses
100% chance of EnergyDamage at magnitude 5 for 3 rounds.
100% chance of Knockdown at magnitude 5 for 999 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

B

C

K

N

S

V

Edit notes