Difference between revisions of "Dream Nanomagic"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Basepower|name=Dream Nanomagic|desc=Requiring Telepathic Nanomagic, this nanomagic interfaces with a target while they are asleep allowing the user to witness and participate in the target's dreams. Modifications can be made with a nanite control roll(1d20+1 per emotional aura requiring nanomagic, +5 per hero point spent) based on the scale of the change.<br>Handheld objects: 10<br>Human sized objects: 15<br>The entire setting: 20<br>Alterations to the dreamer's perceived self: 25<br>Alterations to the visitor's presented self: 10<br>This nanomagic is an Active nanomagic and cannot be used with other nanomagics that are Active and in use except where stated in nanomagic entries.|powertype=Energy Recovery|target=Ally NoAoE NotUser|energy=15|charge=3000|cooldown=25000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of EnergyModDelayed25 at magnitude 0.1 for 40 rounds.<br>|Upgrades=Cooldown by -5000<br>Energy by -5<br>EnergyModDelayed25 by 0.1}}[[Category:Energymoddelayed25 inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]
+
{{Basepower|name=Dream Nanomagic|desc=Requiring Telepathic Nanomagic, this nanomagic interfaces with a target while they are asleep allowing the user to witness and participate in the target's dreams. Modifications can be made with a nanite control roll (1d20+1 per emotional aura requiring nanomagic, +5 per hero point spent) based on the scale of the change.<br>Handheld objects: 10<br>Human sized objects: 15<br>The entire setting: 20<br>Alterations to the dreamer's perceived self: 25<br>Alterations to the visitor's presented self: 10<br>This nanomagic is an Active nanomagic and cannot be used with other nanomagics that are Active and in use except where stated in nanomagic entries.|powertype=Energy Recovery|target=Ally NoAoE NotUser|energy=15|charge=3000|cooldown=25000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of EnergyModDelayed25 at magnitude 0.1 for 40 rounds.<br>|Upgrades=Cooldown by -5000<br>Energy by -5<br>EnergyModDelayed25 by 0.1}}[[Category:Energymoddelayed25 inflicting base powers]][[Category:Friendly base powers]][[Category:Nanomagic]]

Revision as of 00:03, 11 October 2023

Dream Nanomagic stats
Type Energy Recovery Target Ally NoAoE NotUser
Description Requiring Telepathic Nanomagic, this nanomagic interfaces with a target while they are asleep allowing the user to witness and participate in the target's dreams. Modifications can be made with a nanite control roll (1d20+1 per emotional aura requiring nanomagic, +5 per hero point spent) based on the scale of the change.
Handheld objects: 10
Human sized objects: 15
The entire setting: 20
Alterations to the dreamer's perceived self: 25
Alterations to the visitor's presented self: 10
This nanomagic is an Active nanomagic and cannot be used with other nanomagics that are Active and in use except where stated in nanomagic entries.
Cooldown 25000 Charge time 3000
Energy 15 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of EnergyModDelayed25 at magnitude 0.1 for 40 rounds.
Training Upgrades
Cooldown by -5000
Energy by -5
EnergyModDelayed25 by 0.1
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Dream Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: