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  • ...ive Time Battle ([[ATB]]) system, which is similar to certain RPGs. Mutant powers are also a very prevalent factor in combat along with crafted gear. This se ...scription. The more charge something has, the longer it will take to land. Powers also have cooldowns which are also based off these ticks. In more advanced
    139 KB (24,343 words) - 05:28, 9 July 2023
  • ...nflicting base powers]][[Category:AoE base power]][[Category:Friendly base powers]]
    1 KB (163 words) - 00:07, 27 April 2024
  • | \_Has a 30% chance of decreasing the chance of hostile powers to hit | | \_Has a 100% chance of inflicting CredBonus at a magnitude of 1.0 for |
    333 KB (19,239 words) - 13:33, 8 November 2021
  • ...er 2 rounds. This immunity does affect the blow that triggered it. Passive powers (passive and toggles) do not trigger this (though any immunity already give ...the more desperately you tend to their wounds. The energy cost of healing powers increases by 1% per 3% hp the target is missing, but you also heal 2% more
    18 KB (3,135 words) - 20:29, 5 February 2018
  • ...cting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]
    1 KB (153 words) - 00:03, 22 September 2023