Difference between revisions of "Vent Heat"

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{{Basepower|name=Vent Heat|desc=Well, maybe putting the safety on is a good idea for a bit. The heat coming off the thing is quite intense, after all.|powertype=DoT|target=Small AoE Enemy |energy=2|charge=200|cooldown=23000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 20 rounds.<br>|Upgrades=|secondpowertype=Buff|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Self NoAoE|secondStatus=100% chance of Healgain at magnitude 5 for 10 rounds.<br>100% chance of Regen at magnitude 5 for 10 rounds.<br>100% chance of DamageBuff at magnitude -5 for 20 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Heat base powers]][[Category:Damagebuff inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Heatdamage inflicting base powers]][[Category:Regen inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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{{Basepower|name=Vent Heat|desc=Take a moment to regain your strengths, being a fire mage is taxing, especially on a mere flesh baggie like you. Overheating is always a possibility, so take the necessary measures to make sure it doesn't happen. ...doesn't mean you can't direct the excess at someone to singe their whiskers though.|powertype=DoT|target=Small AoE Enemy |energy=2|charge=200|cooldown=23000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 5 for 20 rounds.<br>|Upgrades=|secondpowertype=Buff|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Self NoAoE|secondStatus=100% chance of Healgain at magnitude 5 for 10 rounds.<br>100% chance of Regen at magnitude 5 for 10 rounds.<br>100% chance of DamageBuff at magnitude -5 for 20 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Heat base powers]][[Category:Damagebuff inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Heatdamage inflicting base powers]][[Category:Regen inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]

Latest revision as of 00:25, 31 March 2020

Vent Heat stats
Type DoT Target Small AoE Enemy
Description Take a moment to regain your strengths, being a fire mage is taxing, especially on a mere flesh baggie like you. Overheating is always a possibility, so take the necessary measures to make sure it doesn't happen. ...doesn't mean you can't direct the excess at someone to singe their whiskers though.
Cooldown 23000 Charge time 200
Energy 2 Accuracy 75%
Damage 5 Heat at level 0
Statuses
100% chance of HeatDamage at magnitude 5 for 20 rounds.
Training Upgrades
Secondary Effects
Secondary Damage 0 Healing at level 0
Secondary Type Buff Secondary Target Self NoAoE
Secondary Statuses
100% chance of Healgain at magnitude 5 for 10 rounds.
100% chance of Regen at magnitude 5 for 10 rounds.
100% chance of DamageBuff at magnitude -5 for 20 rounds.

Vent Heat/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)