Difference between revisions of "User:REDACTED"

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== Character Details  ==
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Given Name: Crystala Khanna <br>
 
Age: 39<br>
 
Born Gender: Female <br>
 
Nationality: India, Punjab State<br>
 
Allegiance: Zephyr Inc.<br>
 
Occupation: Mercenary<br>
 
Dominant Form: Hybrid of a Raksasha and Kitsune<br>
 
Favoured Weapon: Sword, specifically the Khanda.<br>
 
Relationship Status: Mated
 
 
 
 
 
Characteristics:  The child of a lowborn caste, Crystala carries the weight of her family's shame on her shoulders.  She shows a measured restraint in most actions besides bloodletting, but her fury in battle is something to be frightened of.  Her mastery over the delicate art of swordplay is almost unnerving, considering the size and weight of the swords she uses, they move with such speed and fury that they are rarely seen in motion.  She is as harsh and merciless of acts she deems evil.
 
 
 
Recent events have dramatically affected her personality, and she finds herself overwhelmed by grief frequently and has a hard time coping with the stress she underwent while possessed.  Crystala is also madly in love with her mate [[User:Sorien|Sorien]] and would do almost anything for her.
 
 
 
A malevolent spirit, masquerading as Devi used her faith in her mother's gods to manipulate her and tricked her into freeing it.  She was possessed for quite some time before being freed and cursed into a hybrid Raksasha/Kitsune form that's twisted image was meant to unnerve Crystala and prove how little control she had over herself.  Crystala struggles with keeping her darker side in check, as the malevolent force feeds off her anger and pain.
 
 
 
Crystala is currently form locked in her Feline/Vulpine form, and has not been seen as a human since she was possessed.  She resides in New Ireland.
 
 
 
== Default Appearance  ==
 
 
 
'''Human Appearance:''' (Currently not seen)
 
 
 
Crystala appears generally as a human, of Indian decent, her hindi accent varies but is quite noticable, reinforced from the decade she spent in her twenties in her home country.  She wears colorful flowing dresses, particularly shades of teal, aqua and indigo, but no jewelry besides the small stud in her left nostril.  Her eyes are an opaque green, soft and carry a weight of sadness in them.  She tends to trim her hair short, keeping it from getting in the way when she fights, but long enough that she doesn't look boyish. 
 
 
 
She wears Mehendi artwork on her hands and feet, the mahogany ink showing intricate designs, although the plant the ink is traditionally made from is certainly not available since the infection.  She reapplies the ink each week, varying the patterns each time.  She wears a small sunburst medallion that she uses as a clasp to tie two parts of her dress together.  Her pert athletic frame highlights a relatively modest bust, certainly small by post infection standards.  She has feminine curves, but they've been hardened and sharpened by years the practice of her art.
 
 
 
She generally is barefoot, even while human, preferring the balance and connection to the earth provided by it, and her feet are callused, with the tattoo work hardly covering how much abuse they have taken.
 
 
 
She wears a hip holstered scabbard, and one over her back, each tied with emerald silk.  The blade is Khanda hilted, with a traditional straight blade, but has been thinned out and is much lighter weight, and ends in a deadly thin point.  Despite the modifications they are still hefty looking weapons and it's hard to believe anyone of her size can wield one of these, let alone two. 
 
 
 
She also keeps a hip pouch on the opposite hip from her scabbard, and a flask, which she uses for rituals more than sustenance.  The hip pouch contains oil cloths, a japa mala (hindu prayer beads), and other essentials.
 
 
 
Occasionally one might catch a glimpse of her tails, and be left scratching their head and wondering if they're imagining things. 
 
 
 
In battle, she lets her true form show, the ferocity and blood lust in her bringing out her inner self.  Her nine tails are on full display, some vulpine, others feline in patterning and shape.  She has a full vulpine muzzle, sharp and angular and an extremely unsettling grin.  Her fur is white, with a leopard pattern, and her ears are tufted and round, although deep black.  She has some distinct silver fox markings, like the black colors on her foot paws and hands.
 
 
 
The form she hides has a dark cruel streak, frequently mutilating enemies enough to drench herself with blood, her pure white fur stained red.  She laughs in the face of slaughter, and revels in it, only to repent later when she realizes what she's become.
 
 
 
'''Raksasha Form:'''  (Form Locked)
 
 
 
Crystala has changed dramatically, she appears to be a unique creature, with her vulpine mizzle and sharp grin, and soft rounded feline ears and silver and black spotted fur.  Her sharp and pointed muzzle has a tendency toward a disturbing grin, baring razor sharp teeth.  When she speaks, her Hindi accent is still noticeable, but her pitch has been altered from her human norm, and occasionally she lets feral noises slip through.  She wears a colorful flowing dress, particularly a sapphire dress with light purple lining and stiching made from silk.  She wears no obvious jewelry, besides a small stud in her left nostril.  Her eyes are an opaque sea green, soft and carry a weight of sadness in them.  She tends to trim her hair short, keeping it from getting in the way when she fights, but long enough that she doesn't look boyish.  It's sharp raven black compared to her silver grey fur. 
 
     
 
Her hands have been transformed into daggerlike claws sticking out from her furred fingers, but she remains largely dextrous.  The markings on the fur fade into the pure black fur that looks like a glove on her hands.  Her lithe muscular frame has been enhanced by her transformation, the muscles showing distinctly through her thick downy fur.  Her modest bust has also been increased, but remains athletic.
 
     
 
Behind her, nine flowing, mismatched tails fall behind, some sporting a long flowing feline tail spotted, others a more vulpine tail, and some combining traits of both species.  They sway, often times having a mind of their own, and she appears to be able to manipulate them individually.  Her feet are digitgrade, where the silver fades into deep black, and her thick claws grip the ground in front of her.  She has a surprising amount of grace as she moves, perfectly comfortable in her new stance.
 
     
 
She wears a hip holstered scabbard, and one over her back, each tied with emerald silk. The blade is Khanda hilted, with a traditional straight blade, but has been thinned out and is much lighter weight, and ends in a deadly thin point. Despite the modifications they are still hefty looking weapons and it's hard to believe anyone of her size can wield one of these, let alone two.
 
     
 
She also keeps a hip pouch on the opposite hip from her scabbard, and a flask, which she uses for rituals more than sustenance.
 
 
 
== Character Background ==
 
 
 
Crystala was born in a rural community outside of the city of Hoshiarpur in Punjab, India.  Her family was of a lower caste the Mallah, despite being officially outlawed by the state, there was still much prejudice toward the lower castes in the 60s, and her parents suffered greatly.  Her father was a boatman, helping to move wheat and other grains up and down river.  Her parents were actively practicing Hindus, and spoke Hindi, in a state where the majority were Sikh's speaking Punjabi, which further caused problems for their family. When she was two, during Monsoon season, her father did not return from a grain run.
 
 
 
Her mother was left alone, without knowing what happened to her husband, and without a good way to support her daughter, nor able to remarry for at least two years after her husbands departure, she took her daughter to Bombay.  She took out a bonded loan, and repaid her loans through prostitution, carefully saving money and even resorting to theft to save money.  She paid off her loan, when Crystala was seven, and used her remaining money to immigrate with her daughter to the US.
 
 
 
She brought her daughter to Daly City, a suburb of San Francisco, and there was an immigrant community of Sikhs that she was able to find support among, and got herself a job as a secretary, putting her daughter through school and hiring a tutor for english for her daughter.  It took a while for her to be able to adjust to the new country, but like most immigrants Crystala became Americanized far quicker than her mother. 
 
 
 
When Crystala graduated from high school, she did so with enough merit to be able to obtain a reasonable scholarship to the nearby University of California: SF, and entered the biomedical program they offered.  She developed three deep friendships in her freshman year at college, but in the summer between sophomore and junior year, Crystala's mother passed of a stroke, and it was devastating for Crys.  It sent her into a deep depression, and without her mother's support, even with the scholarships she was unable to afford the next year's tuition.  Going through her mother's things, she finally discovered what had happened to her father, and that the possibility he might have simply left them ate at her.  At a loss for what to do, her friends in the Sikh community convinced her to return to her home country and even paid for the boat ticket.
 
 
 
While her mother had long trained Crys in the art of Hindu rituals, gods and prayers, she had also grown up surrounding by a community of Sikhs, who believed in meditation and personal sacrifice, finding a god in all things, and many other beliefs that helped to shape the foundation of her belief system.  In returning to India, she found home back in Punjab province with Sikh's, and joined the military.  She also trained daily with a sect of sikh/hindus, learning the art of the sword, and her water dance.  She was eventually dragged into the Siachin War, between Pakistan and India, fighting for her country was exhilaration at first, and gave her a clear purpose, but the long drug out war also showed her the true horrors of humanity first hand, and she left the military after three years of the messy war, having spent over five years with the state's military. 
 
 
 
She spent another three years struggling to find her place in the country of her ancestry, looking for her father, and never finding sign of his death or a trail of his departure.  She decided to return to the states in 1990, and ended up joining up with a private security contractor since it was her only skill.  The company got involved in the Gulf War, although mostly for small peacekeeping and policing situations, as well as numerous other affairs. 
 
 
 
She often times was disgusted by the behavior of her co-workers, lacking both military discipline, as well as compassion.  One in particular raped a woman, in front of her, and she shot him in the back of the head.  She lied about the situation, but quit the company.  She returned to her old community in Daly City, and began work on improving her art form, and focusing on the Sikh practices of meditation. 
 
 
 
The infection struck when she was out in the wood, meditating, and she returned to a mess of feral creatures.  She eventually found herself in Fairhaven, rescued by Zephyr employees and inoculated.
 
 
 
== Recent History ==
 
 
 
Crys' initial reaction to the outbreak was subdued, she wasn't as terrified as most, but at the same time she was absolutely disgusted by how quickly humans shed their humanity in mind along with their body, even those who had been inoculated against it where succumbing to base needs.
 
 
 
She took work that her skill set fit best with, roaming the countryside on long scouting missions collecting biodata for Zephyr, giving her time alone in her thoughts.  She volunteered for the longest missions that kept her solitary for as long as possible, just as to not have to face those around her in disgust at what they'd become.
 
 
 
She remained human throughout, being meticulous about cleaning and making sure she wasn't accidentally infected.  She did not have a problem with the changes people where going through but she wasn't looking for one more thing to have to deal with, like relearning balance, plus something about the idea just disturbed her.
 
 
 
Some months later, in her rare interactions with people in Zephyr strangers actually began to pick up on something being severely wrong with Crystala.  She spoke at length about how justified she felt slaughtering ferals and returning their souls to the cycle, which got under the skin of many within the lobby, but particularly a girl named [[User:Sorien|Sorien]] who wore the form of a skunk with pride.  She pushed Crys to the point that something -really- strange happened.  Crys literally melted into shadows and disappeared from the room.
 
 
 
This triggered something inside the skunk, who despite getting the willies from that strange departure was determined to find out what was wrong with Crystala.  She dragged [[User:Taggart|Taggart]] and [[User:Ferox|Ferox]] and tracked Crystala into the mountains.  They followed her into a Wyvern breeding cave up in the cliffs where they found a horrific sight.  Carnage everywhere, Crys has systematically decapitated, and sliced apart nearly every beast, smashing eggs and newborns alike. 
 
 
 
They found Crystala in the back, fighting the remaining Wyvern mothers.  They watched as her motions a blur, began to be obscured by that same strange shadow that had been seen in the lobby.  Before long she was engulfed in shadow.  [[User:Sorien|Sorien]] at this point panicked, bolting forward and slamming into the changed Crystala, knocking her to the ground.  The last mother Wyvern grabbed the prone Crys in it's jaws and began repeatedly slamming her into the wall and floor, until distracted by [[User:Ferox|Ferox]] and [[User:Taggart|Taggart]] it drops her to the ground where [[User:Sorien|Sorien]] pulls her out of the cave.  It became obvious pretty quickly that Crys was no longer in her human shape, and that -something- was possessing her.  Tag and Fer subdue the last female, and then suddenly the cave lights up with strange green wisp-like flames, which destroy the remaining eggs and kill the last mother, before coalescing into a dark shadow.  The creature taunts the three, playing games with each, trying to get them to give something in exchange for Crys.  [[User:Taggart|Taggart]] outright refuses, but the creature manages to trick [[User:Ferox|Ferox]] to give up a part of her strength in exchange for Crys' freedom.
 
 
 
Crys it turns out had been tricked by a nasty ancient spirit into giving herself up to it, pretending to be an avatar of her mother's patron goddess Devi.  After months in the wild alone she had started to hear voices, and followed their source to a shrine in the middle of a large forest.  She gave herself up, and it filled her using her as a vehicle to it's freedom, and carving out her soul in the process.
 
 
 
When Crys first wakes up she is largely in shock at what happened, having few memories of her time while possessed, and quickly finds out what her new friends had done for her.  The guilt she dealt with was tremendous as well as the trauma.  Over time she recovers many of her memories during the time she wasn't herself, but they are not good memories.  She remembers the images of violence, and the pleasure she felt committing the most vile of acts.
 
 
 
Crys has been altered dramatically, stuck in a new form that no one's seen before, close to her images of the horrendous creatures from her own culture known as Raksasha with some assemblences of the Kitsune that the evil spirit appeared as in the cave, two images that most certainly disturbed her to her core.  However the support of her friends, particularly that of [[User:Sorien|Sorien]] helped her to adapt and accept what she had become.
 
 
 
Crys quickly fell madly in love with the skunk who so bravely fought for her soul, and Crys gave herself entirely up to her future mate.  Without Sorien's love she would never have had the strength to cast off her guilt, emotions and burden to become the person she is now.  Ever since, she rarely spends time apart and is almost always seen at the skunk's side.
 
 
 
The four are now trying to find a way to rebind or destroy the spirit that wrecked so much havok on Crystala, although [[User:Ferox|Ferox]] herself has since gone missing and is suspected to be under it's thrall. 
 
 
 
More recently Crys and Sor returned to Crystala's hometown with a group of friends.
 

Revision as of 04:53, 17 April 2013

This page is a big mass of shit, or was moved, or is for other reasons not longer needed or wished. It will be deleted by an Admin soon