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  • ...on the baseline enemies you can encounter! Add <nowiki>[[Category:Monster Templates]]</nowiki> to the end of any page you want in this listing.
    1 member (0 subcategories, 0 files) - 11:45, 9 May 2013

Page text matches

  • | [[:Category:Monster Templates|Monster Templates]]
    10 KB (1,364 words) - 17:55, 27 May 2023
  • A template to standardize the format of monster mutant power listings - for now, might add more data points later. <br><pre><nowiki>{{Monster
    2 KB (284 words) - 05:36, 27 February 2018
  • ...as being the only monster entry that will change when you fiddle with the monster template is incorrect. Point the second, I'm not sure that adding location data into the monster template is a good idea. While it's true the same code will keep blank ent
    2 KB (300 words) - 01:11, 27 September 2018
  • * Monster Monarch gives +2 Healing (Lv12, Lv32), +3 Penetration (Lv16, Lv39, Lv57), + ...es scale with difficulty is threefold (or fourfold, in the sense that some templates don't show up below certain difficulty levels), which makes each step up a
    47 KB (7,937 words) - 22:26, 14 January 2017
  • * Staffers can now spawn any monster they want. * +monster ready Will now search the room for IC players and set the combat as being o
    28 KB (4,656 words) - 01:47, 2 July 2013
  • A template to standardize the format of single-player monster stats and info. [[Category:Templates]][[Category:Single Player Templates]]
    5 KB (468 words) - 02:54, 25 June 2018
  • ...on the baseline enemies you can encounter! Add <nowiki>[[Category:Monster Templates]]</nowiki> to the end of any page you want in this listing.
    1 member (0 subcategories, 0 files) - 11:45, 9 May 2013
  • * Compatible with other templates: Yes. [[Category:Monster Templates]]
    356 bytes (55 words) - 12:01, 9 May 2013
  • *Udderly Odd monster template added. It only shows up on bovine ferals, and it's pretty rare. An ...layer so that an mprompt can be executed during combat every time a player/monster can act.
    19 KB (3,188 words) - 20:11, 19 January 2013
  • : The Monster Maker is a useful tool to express your ideas for new and interesting monste == Starting a Monster ==
    22 KB (3,639 words) - 08:35, 15 March 2022
  • *Monster templates (horny, diseased, etc) can now be more complicated. **There's now an option to specify balls in the monster editor.
    20 KB (3,312 words) - 05:36, 3 October 2012
  • *'Regenerator' monster template added, which grants ferals the [[Surge of Vengeance]] power. Can't *Monsters can now have multiple templates, based upon your danger/pheromone levels.
    15 KB (2,531 words) - 04:25, 2 January 2013
  • ...no longer cause agents with [[Advanced Inoculation]] to mutate. Unless the monster is scripted, that is. *'Bloodletter' monster templates weakened slightly. Modern medicine, ho!
    16 KB (2,710 words) - 05:14, 2 March 2013
  • * Spring Parsing templates and examples on the Monster Maker wiki page have been updated for form-authors' convenience. * Update to the Monster Maker wiki page to provide support for Taur and Serpentine form creation.
    13 KB (2,098 words) - 00:35, 31 August 2013
  • * String Parsing templates on the Monster Maker wiki article updated with neater, more efficient code. * All forms in the monster editor that are approved and have a height set were copied over for size an
    38 KB (6,225 words) - 03:30, 20 February 2014
  • ...us is added to this meter. The system takes into account how difficult the monster was by these methods: ...re at. It doesn't look at the pheromone setting (The setting that modifies monster density per battle). Your danger settings may be changed on the web page on
    139 KB (24,343 words) - 05:28, 9 July 2023
  • ** Templates will now store the infection below them (which can be a template as well), *** IE: of the bottom-form and all the templates you've applied onto it.
    24 KB (3,907 words) - 09:14, 16 June 2015
  • ...over 1400 to under 850. This mainly helps staff, but it also frees up some monster names for aspiring writers to utilize. * Fixed a serious issue with child-templates. They should work now.
    5 KB (824 words) - 14:04, 8 February 2016
  • ...Strategist for remorts 0 and 1, Two-Tailed Wizard/Strategist for remort 2, Monster Monarch/Strategist for remort 3, Brawler/Blood Warrior along with a shift t ...fensive and augmentative equipment. Up close, however, she's an absolute ''monster'', possessing incredible combat instincts, a powerful and versatile melee w
    35 KB (5,803 words) - 22:28, 26 January 2017
  • ...e Templates used in the Wiki for easier reference. Add <nowiki>[[Category:Templates]]</nowiki> to the end of any page to add it to this category, and therefore <includeonly>[[Category:Templates]]</includeonly>
    34 members (1 subcategory, 0 files) - 01:24, 26 February 2018
  • ...e="color:#00CDCD"> Master</span> Glitch churrs adorably, &quot;The in-game monster maker has been updated with bug fixes and should be fully functional. Just ...e="color:#FF3300">fox</span> Hexaferrum says, &quot;Using a boss vial on a monster bait instead of a normal one will now give you a 24 hour status instead of
    147 KB (23,803 words) - 00:00, 1 November 2018
  • <pre><nowiki>{{Monster Profile [[Category:Templates]]
    9 KB (961 words) - 08:43, 29 October 2021
  • ...</span><span style="color:#00CCFF">Dog</span> Song says, &quot;Changed the monster bounty target &quot;latent dedication point&quot; to &quot;malicious intent ...comand given a new coat of paint and some new capabilities - it now lists templates and their base forms and with a sufficiently high xeno skill, lets you see
    34 KB (5,565 words) - 02:13, 1 March 2021
  • ...litch uwu&#39;s, &quot;Some refining to +adept that should fix issues with templates that might pop up now and in the future.&quot; ...pan style="color:#00CCFF">Silk</span> Song says, &quot;Updated the in-game Monster Maker interface to use the newer format for scent descriptions.&quot;
    8 KB (1,234 words) - 15:19, 31 July 2022