Difference between revisions of "Soul Grasp"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
 
Line 1: Line 1:
{{Basepower|name=Soul Grasp|desc=As your allies fall, you reach inside them and pull out a piece of their remaining life, filling you with energy and closing wounds.|powertype=Buff, Dedication|target=Dead Ally|energy=20|charge=0|cooldown=30000|accuracy=75%|damageamount=0|damagetype=Energy|Status=|Upgrades=Charge by -500<br>Cooldown by -7500<br>Damage by 10<br>Secondary Damage by 40<br>Secondary EnergyBreakMag by 10|secondpowertype=Healing, Buff|seconddamageamount=60|seconddamagetype=Healing|secondtarget=Self NoAoE|secondStatus=100% chance of EnergyMod at magnitude 5 for 5 rounds.<br>100% chance of EnergyBreak at magnitude 10 for 5 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Energybreak inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Dedication power]][[Category:Friendly base powers]]
+
{{Basepower|name=Soul Grasp|desc=As your allies fall, you reach inside them and pull out a piece of their remaining life, filling you with energy and closing wounds.|powertype=Buff, Dedication|target=Dead Ally|energy=20|charge=0|cooldown=30000|accuracy=75%|damageamount=0|damagetype=Negative|Status=|Upgrades=Charge by -500<br>Cooldown by -7500<br>Damage by 10<br>Secondary Damage by 40<br>Secondary EnergyBreakMag by 10|secondpowertype=Healing, Buff|seconddamageamount=60|seconddamagetype=Healing|secondtarget=Self NoAoE|secondStatus=100% chance of EnergyMod at magnitude 5 for 5 rounds.<br>100% chance of EnergyBreak at magnitude 10 for 5 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Energybreak inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Dedication power]][[Category:Friendly base powers]]

Latest revision as of 00:23, 4 January 2017

Soul Grasp stats
Type Buff, Dedication Target Dead Ally
Description As your allies fall, you reach inside them and pull out a piece of their remaining life, filling you with energy and closing wounds.
Cooldown 30000 Charge time 0
Energy 20 Accuracy 75%
Damage 0 Negative at level 0
Statuses
Training Upgrades
Charge by -500
Cooldown by -7500
Damage by 10
Secondary Damage by 40
Secondary EnergyBreakMag by 10
Secondary Effects
Secondary Damage 60 Healing at level 0
Secondary Type Healing, Buff Secondary Target Self NoAoE
Secondary Statuses
100% chance of EnergyMod at magnitude 5 for 5 rounds.
100% chance of EnergyBreak at magnitude 10 for 5 rounds.

Soul Grasp/Extra Notes Edit notes

Mutant powers Based on this power: