Difference between revisions of "Self Heating"

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{{Recipe Modifier|name=Self Heating|desc=This item emits heat, making the target resistant to cold areas. It's even polite enough to not overheat the user, handy. This modifier is only useful on items that affects friendly targets.|cred=25%|xp=25%|ingredients=None|salvage=Common Energy X 10|istats=100% chance of ColdAdaption at magnitude 5 for 10 rounds.<br>100% chance of EnergyBreak at magnitude 1 for 10 rounds.<br>Loadout of 5<br>|skills=None}}[[Category:Active Ally Status]][[Category:Loadout]][[Category:Passive Ally Status]]
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{{Recipe Modifier|name=Self Heating|desc=This item emits heat, making the target resistant to cold areas. It's even polite enough to not overheat the user, handy. This modifier is only useful on items that affects friendly targets.|cred=25%|xp=25%|ingredients=None|salvage=Common Energy X 10|istats=100% chance of ColdAdaption at magnitude 5 for 10 rounds.<br>100% chance of EnergyBreak at magnitude 1 for 10 rounds.<br>Loadout of 5<br>|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]]

Revision as of 16:50, 14 June 2017

Self Heating stats
Description This item emits heat, making the target resistant to cold areas. It's even polite enough to not overheat the user, handy. This modifier is only useful on items that affects friendly targets.
Cred Cost 25% XP Cost 25% Ingredients None
Salvage Common Energy X 10
Crafting Skills None
Item Stats 100% chance of ColdAdaption at magnitude 5 for 10 rounds.
100% chance of EnergyBreak at magnitude 1 for 10 rounds.
Loadout of 5

Self Heating/Extra Notes Edit notes