Difference between revisions of "Revitalize"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
Line 1: Line 1:
{{Basepower|name=Revitalize|desc=You drain yourself to restore and refresh your allies, helping them perform greater feats of combat.|powertype=|target=|energy=1|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.<br>100% chance of EnergyBreak at magnitude 5 for 10 rounds.<br>|Upgrades=Charge by -250<br>Cooldown by -1675<br>EnergyModDuration by 0.5<br>EnergyModMag by 2.5|secondpowertype=Self, Energy Damage|seconddamageamount=4|seconddamagetype=Energy Damage|secondtarget=Self NoAoE|secondStatus=}}[[Category:Base powers with secondary effects]][[Category:Healing base powers]][[Category:Energybreak base powers]][[Category:Energymod base powers]][[Category:Friendly base powers]]
+
{{Basepower|name=Revitalize|desc=You drain yourself to restore and refresh your allies, helping them perform greater feats of combat.|powertype=|target=|energy=1|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.<br>100% chance of EnergyBreak at magnitude 5 for 10 rounds.<br>|Upgrades=Charge by

Revision as of 15:58, 7 January 2012

{{Basepower|name=Revitalize|desc=You drain yourself to restore and refresh your allies, helping them perform greater feats of combat.|powertype=|target=|energy=1|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.
100% chance of EnergyBreak at magnitude 5 for 10 rounds.
|Upgrades=Charge by