Difference between revisions of "Revitalize"

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{{Basepower|name=Revitalize|desc=You drain yourself to restore and refresh your allies, helping them perform greater feats of combat.|powertype=|target=|energy=1|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.<br>100% chance of EnergyBreak at magnitude 5 for 10 rounds.<br>|Upgrades=Charge by -250<br>Cooldown by -1675<br>EnergyModDuration by 0.5<br>EnergyModMag by 2.5|secondpowertype=Self, Energy Damage|seconddamageamount=10|seconddamagetype=Energy Damage|secondtarget=Self NoAoE Betraying|secondStatus=}}[[Category:Base powers with secondary effects]][[Category:Healing base powers]][[Category:Energybreak base powers]][[Category:Energymod base powers]][[Category:Friendly base powers]]
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{{Basepower|name=Revitalize|desc=You drain yourself to restore and refresh your allies, helping them perform greater feats of combat.|powertype=|target=|energy=1|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 10 for 2 rounds.<br>100% chance of EnergyBreak at magnitude 5 for 10 rounds.<br>|Upgrades=Charge by -250<br>Cooldown by -1800<br>Secondary EnergyBreakMag by 2.5<br>Secondary EnergyModMag by 5|secondpowertype=Self, Energy Damage|seconddamageamount=10|seconddamagetype=Energy Damage|secondtarget=Self NoAoE Betraying|secondStatus=}}[[Category:Base powers with secondary effects]][[Category:Healing base powers]][[Category:Energybreak inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Friendly base powers]]

Revision as of 17:15, 24 February 2012

Revitalize stats
Type Target
Description You drain yourself to restore and refresh your allies, helping them perform greater feats of combat.
Cooldown 10000 Charge time 0
Energy 1 Accuracy 75%
Damage 1 Healing at level 0
Statuses
100% chance of EnergyMod at magnitude 10 for 2 rounds.
100% chance of EnergyBreak at magnitude 5 for 10 rounds.
Training Upgrades
Charge by -250
Cooldown by -1800
Secondary EnergyBreakMag by 2.5
Secondary EnergyModMag by 5
Secondary Effects
Secondary Damage 10 Energy Damage at level 0
Secondary Type Self, Energy Damage Secondary Target Self NoAoE Betraying
Secondary Statuses

Revitalize/Extra Notes Edit notes

Mutant powers Based on this power: