Difference between revisions of "Resurrection"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Basepower|name=Resurrection|desc=Used on a defeated ally, they are revived and ready for action, even regaining some of their lost energy along the way.|powertype=|target=|energy=40|charge=800|cooldown=30000|accuracy=75%|damageamount=20|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 1 rounds.<br>|Upgrades=Charge by
+
{{Basepower|name=Resurrection|desc=Used on a defeated ally, they are revived and ready for action, even regaining some of their lost energy along the way.|powertype=Healing, Single Target|target=Dead Ally|energy=40|charge=800|cooldown=30000|accuracy=75%|damageamount=20|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 1 rounds.<br>|Upgrades=Charge by -200<br>Cooldown by -500<br>Energy by -5}}[[Category:Healing base powers]][[Category:Energymod inflicting base powers]][[Category:Friendly base powers]]

Latest revision as of 17:10, 8 March 2012

Resurrection stats
Type Healing, Single Target Target Dead Ally
Description Used on a defeated ally, they are revived and ready for action, even regaining some of their lost energy along the way.
Cooldown 30000 Charge time 800
Energy 40 Accuracy 75%
Damage 20 Healing at level 0
Statuses
100% chance of EnergyMod at magnitude 20 for 1 rounds.
Training Upgrades
Charge by -200
Cooldown by -500
Energy by -5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Resurrection/Extra Notes Edit notes

Mutant powers Based on this power: No mutant powers based on this power detected.