Difference between revisions of "Rapid Response"

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{{Basepower|name=Rapid Response|desc=Getting the call, someone's down, again, or about to. And getting there quick is the best answer. Shame that it often means being tired when you do, and you don't make the most effective fighter.|powertype=Auto Passive|target=Self, NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Recharge at magnitude 10 for 5 rounds.<br>100% chance of Charge at magnitude 15 for 5 rounds.<br>100% chance of EnergyBreak at magnitude -1.9 for 5 rounds.<br>100% chance of Attack at magnitude -4 for 5 rounds.<br>100% chance of Meek at magnitude 15 for 5 rounds.<br>|Upgrades=}}[[Category:Attack inflicting base powers]][[Category:Charge inflicting base powers]][[Category:Energybreak inflicting base powers]][[Category:Meek inflicting base powers]][[Category:Recharge inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]
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{{Basepower|name=Rapid Response|desc=Getting the call, someone's down, again, or about to. And getting there quick is the best answer. Shame that it often means being tired when you do, and you don't make the most effective fighter.|powertype=Auto Passive|target=Self, NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Recharge at magnitude 10 for 5 rounds.<br>100% chance of Charge at magnitude 15 for 5 rounds.<br>100% chance of EnergyBreak at magnitude -1.9 for 5 rounds.<br>100% chance of Attack at magnitude -4 for 5 rounds.<br>100% chance of Meek at magnitude 15 for 5 rounds.<br>100% chance of First Aid at magnitude 2 for 5 rounds.<br>100% chance of Medicine at magnitude 1 for 5 rounds.<br>|Upgrades=}}[[Category:Attack inflicting base powers]][[Category:Charge inflicting base powers]][[Category:Energybreak inflicting base powers]][[Category:First aid inflicting base powers]][[Category:Medicine inflicting base powers]][[Category:Meek inflicting base powers]][[Category:Recharge inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]

Revision as of 00:16, 29 March 2020

Rapid Response stats
Type Auto Passive Target Self, NoAoE
Description Getting the call, someone's down, again, or about to. And getting there quick is the best answer. Shame that it often means being tired when you do, and you don't make the most effective fighter.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Recharge at magnitude 10 for 5 rounds.
100% chance of Charge at magnitude 15 for 5 rounds.
100% chance of EnergyBreak at magnitude -1.9 for 5 rounds.
100% chance of Attack at magnitude -4 for 5 rounds.
100% chance of Meek at magnitude 15 for 5 rounds.
100% chance of First Aid at magnitude 2 for 5 rounds.
100% chance of Medicine at magnitude 1 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Rapid Response/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)