Difference between revisions of "Micro Missiles"

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{{Basepower|name=Micro Missiles|desc=Incredibly precise control over their personal nanites allow Gemini Cyborgs to create a neverending barrage of missiles out of thin air - or at least, out of suitable materials in the environment or on their person. Target locked!|powertype=Toggle, Dedication, Repeating|target=Small AoE Enemy|energy=3|charge=0|cooldown=2000|accuracy=70%|damageamount=6|damagetype=Critical|Status=100% chance of RepeatAttack at magnitude 2 for 1 rounds.<br>100% chance of DefenseDebuff at magnitude 5 for 2 rounds.<br>|Upgrades=Damage by 2<br>DefenseDebuffMag by 5<br>Energy by -1.5}}[[Category:Critical base powers]][[Category:Defensedebuff inflicting base powers]][[Category:Repeatattack inflicting base powers]][[Category:Toggle base power]][[Category:Dedication power]][[Category:AoE base power]][[Category:Hostile base powers]]
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{{Basepower|name=Micro Missiles|desc=Incredibly precise control over their personal nanites allow Gemini Cyborgs to create a neverending barrage of missiles out of thin air - or at least, out of suitable materials in the environment or on their person. Target locked!|powertype=Toggle, Dedication, Repeating|target=Small AoE Enemy|energy=3|charge=0|cooldown=2000|accuracy=70%|damageamount=6|damagetype=Critical|Status=100% chance of RepeatAttack at magnitude 2 for 1 rounds.<br>100% chance of DefenseDebuff at magnitude 5 for 2 rounds.<br>|Upgrades=Damage by 2<br>DefenseDebuffMag by 5<br>Energy by -1.5}}[[Category:Critical base powers]][[Category:DefenseDebuff inflicting base powers]][[Category:Repeatattack inflicting base powers]][[Category:Toggle base power]][[Category:Dedication power]][[Category:AoE base power]][[Category:Hostile base powers]]

Revision as of 03:02, 6 May 2012

Micro Missiles stats
Type Toggle, Dedication, Repeating Target Small AoE Enemy
Description Incredibly precise control over their personal nanites allow Gemini Cyborgs to create a neverending barrage of missiles out of thin air - or at least, out of suitable materials in the environment or on their person. Target locked!
Cooldown 2000 Charge time 0
Energy 3 Accuracy 70%
Damage 6 Critical at level 0
Statuses
100% chance of RepeatAttack at magnitude 2 for 1 rounds.
100% chance of DefenseDebuff at magnitude 5 for 2 rounds.
Training Upgrades
Damage by 2
DefenseDebuffMag by 5
Energy by -1.5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Micro Missiles/Extra Notes Edit notes

Mutant powers Based on this power: No mutant powers based on this power detected.