Difference between revisions of "Medicinal"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Recipe|name=Medicinal|desc=A first aid kit can keep yourself and allies in the fight instead of on a stretcher.|cred=10000|xp=30|slevel=|ingredients=None|istats=Charge of 650<br>Cooldown of 3000<br>Damage of 24<br>Damage Type of Healing<br>Energy of 10<br>Loadout of 15<br>100% chance of Regen at magnitude 4 for 2 rounds.<br>Status Chance of +15%<br>Target of Single Ally<br>Type of Healing<br>Upgrade Cost of 5<br>Upkeep of 2|skills=Chemical of at least 20|salvage=Common Chemical X 2<br>Common Edible X 1<br>Common Mechanical X 1<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]]
+
{{Recipe|name=Medicinal|desc=A firstaid kit can go a long way to keeping yourself and allies in the fight instead of on a stretcher.|cred=10000|xp=30|slevel=|ingredients=None|istats=Charge of 650<br>Cooldown of 2000<br>Damage of 20<br>Damage Type of Healing<br>Energy of 10<br>Loadout of 15<br>Proficiency of First Aid<br>100% chance of Regen at magnitude 4 for 2 rounds.<br>Target of Single Ally<br>Type of Regen<br>Upgrade Cost of 5<br>Upkeep of 2|skills=Chemical of at least 20|salvage=Common Chemical X 2<br>Common Edible X 1<br>Common Mechanical X 1<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]]

Revision as of 00:03, 7 November 2023

Medicinal stats
Description A firstaid kit can go a long way to keeping yourself and allies in the fight instead of on a stretcher.
Cred Cost 10000 Ingredients None
Salvage Common Chemical X 2
Common Edible X 1
Common Mechanical X 1
Uncommon Chemical X 1
Crafting Skills Chemical of at least 20
Item Stats Charge of 650
Cooldown of 2000
Damage of 20
Damage Type of Healing
Energy of 10
Loadout of 15
Proficiency of First Aid
100% chance of Regen at magnitude 4 for 2 rounds.
Target of Single Ally
Type of Regen
Upgrade Cost of 5
Upkeep of 2

Medicinal/Extra Notes Edit notes