Feats

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Aside from the basic stats, players have the ability to earn 'feats', which are special skills or abilities. These feats come in two general varieties, known as 'Basic Feats' and 'Fun Feats'. The basic feats are those which most directly affect gameplay and a player character's ability to survive in the game. Fun feats are more geared towards affecting the player's experience while playing the game, often as restrictions in transformation (e.g. Male Preferred) or the character's mental state (e.g. Submissive). As many ending scenarios are affected by the player's gender, these can unlock otherwise difficult or impossible to obtain endings to enrich the play experience, but have little effect on the 'game' itself.

At the start of the game, a player is granted 1 basic feat and 1 fun feat with which to start. Many feats have requirements to be met before they can be taken, so not all will be available at any given time.

Basic Feats:

  • Survivalist - You are great at scavenging. When doing such, you get a +4 to finding things.
  • Roughing It - You can take a quick nap w/o a cot anywhere... just sleep with one eye open.
  • Fertile - You are especially good at producing children. Increase to chance of multiple. Incompatible w/Sterile.
  • Sterile - You are incapable of mothering a child. Incompatible w/Fertile.
  • Maternal - You love children. Faster gestation and improves morale from childbirth. Requires Fertile.
  • Spirited Youth - Your child will lend their aid in combat, occasionally dealing damage to the enemy. Requires at least one child.
  • Youthful Tides - Once in a while, all of your kids will swarm to your aid in battle. Requires Spirited Youth and at least 3 children.
  • Haggler - You are an especially skilled haggler. Sometimes, you end up with two of what you are trading for! Requires 15+ Charisma.
  • Good Teacher - Your pets gain levels much more quickly than normal. Requires 15+ Charisma and at least one pet.
  • Hardy - Increase your max HP by 8. Requires 12+ Stamina.
  • Spartan Diet - You don't need 2 liters of water and great feasts to keep you going! You become thirsty and hungry slower. Requires 15+ Stamina.
  • Iron Stomach - Your belly has nano resistance! Eating or drinking infectious items fails to change you. Requires 15+ Stamina.
  • Toughened - You take less damage than others (-20% damage). Requires 15+ Stamina.
  • Fast Learner - You assimilate new information rapidly. -20% xp needed to level. Requires 15+ Intelligence.
  • Expert Medic - You are especially good at using medkits, +25% hitpoints restored per use, and a 20% chance of saving a kit when it should be lost. Requires 15+ Intelligence.
  • Weaponsmaster - Your experience and knowledge allow you to assess a weapon's worth and wield it better. Requires Lvl 6+ and 15+ Intelligence.
  • Wary Watcher - Always on guard, creatures won't gain first strike on you.
  • Magpie Eyes - You love shining things. Especially shining things on the defeated bodies of your enemies. Increased odds of drops. Requires 15+ Perception.
  • Expert Hunter - Your chances of hunting a specific critter with the hunt command increases from 4 X to 8 X. Requires 15+ Perception.
  • Master Baiter - You are virtually assured victory when hunting a specific creature. Your proficiency doubles from 8X to 15X. Requires Expert Hunter and 15+ Perception.
  • Experienced Scout - You have a chance of avoiding a random fight altogether if you so wish it. Requires 15+ Dexterity and one of Stealthy, Wary Watcher or 15+ Perception.
  • Stealthy - Your chance of running into a monster is decreased while you are scavenging or exploring. Requires 15+ Dexterity.
  • Martial Artist - You have basic martial arts training, increasing the damage you cause when you have no weapon. Requires 15+ Dexterity.
  • Black Belt - Your martial artistry is amazing. Your damage increases further while unarmed, and you have a small (10%) chance of avoiding hits that would otherwise have landed. Requires 15+ Dexterity and Martial Artist..
  • Natural Armaments - You gain additional power based on the mutation of your body, borrowing the natural weapons of your infection. Requires 15+ Dexterity and only effective when body type is not human in unarmed combat.
  • Strong Back - You can carry impressive amounts of stuff. +50 lb tolerance. Requires 15+ Strength.
  • More Time - You have some more precious time. Though who'd want to stay around here longer? Wierdo! Requires Lvl 1+.
  • Automatic Survival - You forage a little here, a little there. This is a mildly cheating feat, taking it will impact your score negatively, but will remove food and water as a concern.

Special Feats: Quest reward from Dr Mouse:

  • Rapid Healing - Increased healing during recovery time and minor increase to the effectiveness of healing items.

Unlockable by helping Dr Matt:

  • Microwaved - Thanks to the good advice, you have a great idea! If you can clean water, why not yourself? Genius. Gives you a very potent resistance to species reassignment.

Unlockable by completing the Hospital Quest:

  • Gas Cloud - Create a dissipating cloud to help you flee.
  • Ringmaster - You will gain full xp while training your pets. Requires 15+ Charisma, 13+ Intelligence and Good Teacher.
  • Flash - Your skin/fur/scales will occasionally flash bright light, reducing your foes chance to hit. Requires 12+ Charisma.
  • Dazzle - Your flash can now sometimes bedazzle your enemy, making them lose their chance to retaliate. Requires 14+ Charisma and Flash.
  • Regeneration - Further increased healing based on level and from healing items. Requires 17+ Stamina and Rapid Healing.
  • Tail Strike - If available, you may randomly score an additional hit with your monstrous tail. Requires 15+ Dexterity and a tail usable as a weapon to be effective.
  • Powerful - Boosts your potential damage by up to 25% (random value between 5-25% each hit). Requires 15+ Strength.
  • Mayhem - Random increase in damage based on level. Random increase up to 2.5% per level of player. Requires 17+ Dexterity and Powerful.
  • Resistant - You are more resistant to random physical changes from infection. Incompatible with Mutable.
  • Mutable - You are more prone to physical changes from mutation. Incompatible with Resistant.
  • Mighty Mutation - More resistant to decreasing stats from random mutation.
  • Bestial Power - Your body will no longer drop in stats from random mutation. Requires Mighty Mutation.