Difference between revisions of "Combo Finisher-Phy"

From Flexible Survival
Jump to: navigation, search
(Auto update)
 
(Auto update)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Basepower|name=Combo Finisher-Phy|desc=Readying to strike with a combo, focusing on a target in order to beat the living snot out of them.|powertype=|target=|energy=30|charge=1600|cooldown=8000|accuracy=75%|damageamount=10|damagetype=Physical|Status=100% chance of EnergyDamage at magnitude 6 for 10 rounds.<br>100% chance of PhysicalDamage at magnitude 6 for 10 rounds.<br>100% chance of RechargeDebuff at magnitude 20 for 10 rounds.<br>|Upgrades=Charge by -425<br>Cooldown by -1325<br>Energy by -5<br>EnergyDamageMag by 5<br>PhysicalDamageMag by 5<br>RechargeDebuffMag by 5}}[[Category:Energydamage base powers]][[Category:Physicaldamage base powers]][[Category:Rechargedebuff base powers]]Attack, Direct Damage, Single Target, DoT[[Category:Hostile base powers]]
+
{{Basepower|name=Combo Finisher-Phy|desc=Readying to strike with a combo, focusing on a target in order to beat the living snot out of them.|powertype=Attack, Direct Damage, Single Target, DoT|target=Single Enemy|energy=30|charge=1600|cooldown=8000|accuracy=75%|damageamount=10|damagetype=Blunt|Status=100% chance of PsychicDamage at magnitude 6 for 10 rounds.<br>100% chance of BluntDamage at magnitude 6 for 10 rounds.<br>100% chance of RechargeDebuff at magnitude 20 for 10 rounds.<br>|Upgrades=BluntDamageMag by 5<br>Charge by -425<br>Cooldown by -1325<br>Energy by -5<br>PsychicDamageMag by 5<br>RechargeDebuffMag by 5}}[[Category:Blunt base powers]][[Category:Bluntdamage inflicting base powers]][[Category:Psychicdamage inflicting base powers]][[Category:Rechargedebuff inflicting base powers]][[Category:Hostile base powers]]

Latest revision as of 00:15, 8 January 2017

Combo Finisher-Phy stats
Type Attack, Direct Damage, Single Target, DoT Target Single Enemy
Description Readying to strike with a combo, focusing on a target in order to beat the living snot out of them.
Cooldown 8000 Charge time 1600
Energy 30 Accuracy 75%
Damage 10 Blunt at level 0
Statuses
100% chance of PsychicDamage at magnitude 6 for 10 rounds.
100% chance of BluntDamage at magnitude 6 for 10 rounds.
100% chance of RechargeDebuff at magnitude 20 for 10 rounds.
Training Upgrades
BluntDamageMag by 5
Charge by -425
Cooldown by -1325
Energy by -5
PsychicDamageMag by 5
RechargeDebuffMag by 5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Combo Finisher-Phy/Extra Notes Edit notes

Mutant powers Based on this power: