Difference between revisions of "Combo Finisher-Phy"

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{{Basepower|name=Combo Finisher-Phy|desc=Readying to strike with a combo, focusing on a target in order to beat the living snot out of them.|powertype=|target=|energy=30|charge=1600|cooldown=8000|accuracy=75%|damageamount=10|damagetype=Physical|Status=100% chance of EnergyDamage at magnitude 6 for 10 rounds.<br>100% chance of PhysicalDamage at magnitude 6 for 10 rounds.<br>100% chance of RechargeDebuff at magnitude 20 for 10 rounds.<br>|Upgrades=Charge by -425<br>Cooldown by -1325<br>Energy by -5<br>EnergyDamageMag by 5<br>PhysicalDamageMag by 5<br>RechargeDebuffMag by 5}}[[Category:Physical base powers]][[Category:Energydamage base powers]][[Category:Physicaldamage base powers]][[Category:Rechargedebuff base powers]][[Category:Hostile base powers]]
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{{Basepower|name=Combo Finisher-Phy|desc=Readying to strike with a combo, focusing on a target in order to beat the living snot out of them.|powertype=|target=|energy=30|charge=1600|cooldown=8000|accuracy=75%|damageamount=10|damagetype=Physical|Status=100% chance of EnergyDamage at magnitude 6 for 10 rounds.<br>100% chance of PhysicalDamage at magnitude 6 for 10 rounds.<br>100% chance of RechargeDebuff at magnitude 20 for 10 rounds.<br>|Upgrades=Charge by -425<br>Cooldown by -1325<br>Energy by -5<br>EnergyDamageMag by 5<br>PhysicalDamageMag by 5<br>RechargeDebuffMag by 5}}[[Category:Physical base powers]][[Category:Energydamage inflicting base powers]][[Category:Physicaldamage inflicting base powers]][[Category:Rechargedebuff inflicting base powers]][[Category:Hostile base powers]]

Revision as of 17:04, 24 February 2012

Combo Finisher-Phy stats
Type Target
Description Readying to strike with a combo, focusing on a target in order to beat the living snot out of them.
Cooldown 8000 Charge time 1600
Energy 30 Accuracy 75%
Damage 10 Physical at level 0
Statuses
100% chance of EnergyDamage at magnitude 6 for 10 rounds.
100% chance of PhysicalDamage at magnitude 6 for 10 rounds.
100% chance of RechargeDebuff at magnitude 20 for 10 rounds.
Training Upgrades
Charge by -425
Cooldown by -1325
Energy by -5
EnergyDamageMag by 5
PhysicalDamageMag by 5
RechargeDebuffMag by 5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Combo Finisher-Phy/Extra Notes Edit notes

Mutant powers Based on this power: