Difference between revisions of "Cloud Conciousness"

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{{Basepower|name=Cloud Conciousness|desc=See with many eyes, hear with many ears, punch with many fists.  Setting yourself up as a temporary pack-mind of your allies lets them react to things any member spots.  Doesn't work if you are alone, of course."|powertype=|target=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=|Status=|Upgrades=}}[[Category:Hostile base powers]]
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{{Basepower|name=Cloud Conciousness|desc=See with many eyes, hear with many ears, punch with many fists.  Setting yourself up as a temporary pack-mind of your allies lets them react to things any member spots.  Doesn't work if you are alone, of course."|powertype=Betraying Dispersing Effect|target=Ally Dispersing|energy=20|charge=0|cooldown=20000|accuracy=75%|damageamount=10|damagetype=Critical|Status=100% chance of Accuracy at magnitude 10 for 10 rounds.<br>100% chance of Defense at magnitude 10 for 10 rounds.<br>100% chance of Attack at magnitude 3 for 10 rounds.<br>100% chance of EnergyMod at magnitude 2 for 10 rounds.<br>10% chance of HealGain at magnitude -2 for 10 rounds.<br>|Upgrades=Cooldown by -5000<br>Damage by -5<br>Energy by -10}}[[Category:Critical base powers]][[Category:Accuracy inflicting base powers]][[Category:Attack inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Friendly base powers]]

Latest revision as of 16:55, 13 September 2012

Cloud Conciousness stats
Type Betraying Dispersing Effect Target Ally Dispersing
Description See with many eyes, hear with many ears, punch with many fists. Setting yourself up as a temporary pack-mind of your allies lets them react to things any member spots. Doesn't work if you are alone, of course."
Cooldown 20000 Charge time 0
Energy 20 Accuracy 75%
Damage 10 Critical at level 0
Statuses
100% chance of Accuracy at magnitude 10 for 10 rounds.
100% chance of Defense at magnitude 10 for 10 rounds.
100% chance of Attack at magnitude 3 for 10 rounds.
100% chance of EnergyMod at magnitude 2 for 10 rounds.
10% chance of HealGain at magnitude -2 for 10 rounds.
Training Upgrades
Cooldown by -5000
Damage by -5
Energy by -10
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Cloud Conciousness/Extra Notes Edit notes

Mutant powers Based on this power: No mutant powers based on this power detected.