Difference between revisions of "Automated Multiplayer Updates/2018 September"

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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum echoyips, &quot;Now <span style="color:#00FF00">forgetting</span><span style="color:#00FF00">(</span>read remorting<span style="color:#FF0000">)</span>, will change your class to classless, because when we know it&#39;s necessary, why would we force you to do it when we can force you to do it, but automatically?&quot;
 
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum echoyips, &quot;Now <span style="color:#00FF00">forgetting</span><span style="color:#00FF00">(</span>read remorting<span style="color:#FF0000">)</span>, will change your class to classless, because when we know it&#39;s necessary, why would we force you to do it when we can force you to do it, but automatically?&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum echoyips, &quot;And now you remain in the class as god intended. &gt;.&gt;&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum echoyips, &quot;For lore reasons, the <span style="color:#CD0000">DEATH</span> is now the <span style="color:#CD0000">OOF</span> tag. You know, because it&#39;s hard to kill things, but causing them to go OOF and fuck off is easier.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum echoyips, &quot;In an effort to address concerns about drop mods being the only way to go, crafting skills are now capped at 10 + 60<span style="color:#00FF00">(</span>this is 70<span style="color:#FF0000">)</span>, this stacks with top tier crafting, because why work things over that much today?&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFFF00"></span><span style="color:#FF6600">&quot;Master&quot; Of Science</span> Fauna wantonly purrs, &quot;Skill items <span style="color:#00FF00">(</span>the mako-bought ones<span style="color:#FF0000">)</span> have been changed. Instead of giving you +10 to a skill, they will now automatically roll twice for automated rolls <span style="color:#00FF00">(</span>anything that isn&#39;t +roll<span style="color:#FF0000">)</span> and pick the highest value. For scenes, you will be allowed to pick a single roll that includes that skill to do-over <span style="color:#00FF00">(</span>I have implemented the reroll command, which&#39;ll automatically re-roll your last roll, once<span style="color:#FF0000">)</span>. If you wish to re-roll another roll in the same scene <span style="color:#00FF00">(</span>regardless of the involved skill being the same or different<span style="color:#FF0000">)</span>, you will need to spend a hero-point. <span style="color:#00FF00">(</span>Putting it back in here because of the rollback<span style="color:#FF0000">)</span>&quot;
 +
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFFF00"></span><span style="color:#FF6600">&quot;Master&quot; Of Science</span> Fauna wantonly purrs, &quot;extended roller-details will no longer break the roller.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku squeaks, &quot;Want a refund? Complete that request! Head to the elite shop and just refund <span style="color:#00FF00">(</span>gearnumber<span style="color:#FF0000">)</span>&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum echoyips, &quot;Before I forget, there is a new tool for those agents who wish to know what they&#39;re fighting, the FeralDex, ideal for replacing the bonus from Xeno<span style="color:#00FF00">(</span>but only for seeing the stats of an enemy<span style="color:#FF0000">)</span>, available in the token store.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum echoyips, &quot;The cost for summoning primes should now be scaled for a number between 0 and 40 rather than 0 and 60.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum echoyips, &quot;Programs that roll more than one skill one with the item and one without, will no longer assume all other following rolls have the benefit of the item.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum echoyips, &quot;New experiment. Martyr. See how far your altruism will take you.&quot;

Revision as of 20:52, 22 September 2018


[Update] Highway Song says, "Fixed some cases of forms displaying 'themself' instead of the right reflexive pronoun."

[Update] Pretentious fox Hexaferrum seductively yips, "When boss vials are passed out, they will no longer echo to everyone, just the recipient."

[Update] Pretentious fox Hexaferrum seductively yips, "Now you can page pose more abstract things now, such as page <someone>=:! which might give a nice mental metal gear sound effect. Game changing stuff huh?"

[Update] Pretentious fox Hexaferrum seductively yips, "Puzzler dedication should now work again like it should :P"

[Update] Nuku pants, "The effect of Enduring Malice on DoT duration/magnitude lessened."

[Update] Nuku pants, "Last tweak to DoTs removed (it was in the wrong place). Adjustment is as follows: Before, Enduring Malice had 70%, Damage had 30%, and Speed had 10% ratio on making DoTs burn faster and harder. Enduring Malice is now 35% and Tactician has joined the crew at 35%."

[Update] Nuku pants, "Storm Caller tweaked (one negative and one positive skill removed)"

[Update] Nuku pants, "Color added for when a critter suffers an especially strong DoT tick vs its maxhp."

[Update] Pretentious fox Hexaferrum seductively yips, "As another incentive to go somewhere other than heaven, a mutant in the bone yard has been increased in rank to a Hard Boss. This means greater challenge and rewards from that mutant."

[Update] Pretentious fox Hexaferrum seductively yips, "Worthy haul seems to do things now. This is probably a good thing"

[Update] Pretentious fox Hexaferrum seductively yips, "More Dildonic gunlance adjustments. Reduced silly healing over time, because it was better than the ARK, which only does one thing, healing."

[Update] Pretentious fox Hexaferrum seductively yips, "From last night, mobs below level 20 will proc binaries less effectively. Chock it up to inexperience on their part."

[Update] Pretentious fox Hexaferrum seductively yips, "(About 1/2 as effectively)"

[Update] Pretentious fox Hexaferrum seductively yips, "With many thanks to Uvi, a new help file has been created for binary statuses. help combat/binary statuses"

[Update] Pretentious fox Hexaferrum seductively yips, "And now the binary statuses helpfile is has a colorful list."

[Update] Pretentious fox Hexaferrum seductively yips, "The effect of either shaken or evasive alone has been halved, as has the combined two."

[Update] Pretentious fox Hexaferrum seductively yips, "Binary Statuses helpfile updated."

[Update] Pretentious fox Hexaferrum seductively yips, "pmode open should only announce your party on lfg if there is open space."

[Update] Divided By Hinoserm quietly yips, "Fixed a caching issue with web avatar generation that was causing a minor slowdown."

[Update] Nuku pants, "Tweak done to make the core power engine a bit faster."

[Update] Nuku pants, "Generating combats made a tiny bit faster."

[Update] Nuku pants, "The speed at which enemies are crafted when searching optimized and it should give better feedback as it happens instead of eery silence as the game contemplates its purpose."

[Update] Nuku pants, "Disabled some debug while performing startactions."

[Update] Pretentious fox Hexaferrum seductively yips, "The Gauntlet can be found in Jack's hardware store. At a Low Low Price(Patent pending)."

[Update] Pretentious fox Hexaferrum seductively yips, "Monsters have noticed that taking cover leads to them not being punched in their face as easily with all the flying fireballs. Random mobs (the ones you search for) now have a minimum Back Row of 1 per 30 levels (minimum 1). If they already have BR of this level or higher, nothing happens."

[Update] Pretentious fox Hexaferrum seductively yips, "(Courtesy of Nuku, unto the wizchat)"

[Update] Nuku pants, "In theory, groups should get smaller groups of stronger enemies."

[Update] Nuku pants, "(This is for random/search encounters)"

[Update] Nuku pants, "Major accuracy tweak. Math is done as before. The higher your dodgeresist, the more likely it will become a Graze (The equivalent of a 75% dodge/25% hit). The lower it is, the more likely it will be Hit(100% hit/0% dodge). It should announce which has occured. Things that cause 100%/0% dodge resist still do just that, which shove the odds of a graze or a hit dramatically. Playtesting extremely desired. Tell us how it feels and flows."

[Update] Nuku squeaks, "The basic display of 'so and so hit whatsherface with a power for some damage' has been radically engineered. Tell me what you think after trying it a bit."

[Update] Pretentious fox Hexaferrum seductively yips, "New class. Violator. Just... Look at those brilliant skills."

[Update] Nuku squeaks, "'Sway' removed, replaced with 'Hit', since it is a hit, and it's not really helpful and kinda confusing."

[Update] Pretentious fox Hexaferrum seductively yips, "Prime Assistants get numbers like normal mobs do now. Primes remain primes however."

[Update] Nuku squeaks, "The appearance of combat revised and tightened for increased pleasure."

[Update] Avatar says, "Item (1534365791) placed onto the poll board by Nuku, called 'Combat Appearance. +poll/view Combat Appearance to look at and vote in this poll."

[Update] Nuku squeaks, "Fixed a bug that caused powers to lose their stances."

[Update] Highway Song says, "Added a new sex scene to the Corrupted Plantlife in the East Forest. Players can now choose to pleasure themselves with both the vines and the flowers at the same time after trying each individually."

[Update] Pretentious fox Hexaferrum echoyips, "Prime assistants should now spawn with their names."

[Update] Nuku squeaks, "#broacast Lots, tons, of in-combat things pushed over to the new form of display."

[Update] Nuku squeaks, "Lots, tons, of in-combat things pushed over to the new form of display."

[Update] Highway Song says, "The Writing Bounty page has been expanded with many new bounties! In addition, Mako rewards for completing these bounties have been raised. Take a look at active bounties here: https://wiki.flexiblesurvival.com/w/Writing_Bounties%22

[Update] Pretentious fox Hexaferrum echoyips, "Have you seen <RoomFill> messages when you weren't in combat? You probably shouldn't now."

[Update] Pretentious fox Hexaferrum echoyips, "Now forgetting(read remorting), will change your class to classless, because when we know it's necessary, why would we force you to do it when we can force you to do it, but automatically?"

[Update] Pretentious fox Hexaferrum echoyips, "And now you remain in the class as god intended. >.>"

[Update] Pretentious fox Hexaferrum echoyips, "For lore reasons, the DEATH is now the OOF tag. You know, because it's hard to kill things, but causing them to go OOF and fuck off is easier."

[Update] Pretentious fox Hexaferrum echoyips, "In an effort to address concerns about drop mods being the only way to go, crafting skills are now capped at 10 + 60(this is 70), this stacks with top tier crafting, because why work things over that much today?"

[Update] "Master" Of Science Fauna wantonly purrs, "Skill items (the mako-bought ones) have been changed. Instead of giving you +10 to a skill, they will now automatically roll twice for automated rolls (anything that isn't +roll) and pick the highest value. For scenes, you will be allowed to pick a single roll that includes that skill to do-over (I have implemented the reroll command, which'll automatically re-roll your last roll, once). If you wish to re-roll another roll in the same scene (regardless of the involved skill being the same or different), you will need to spend a hero-point. (Putting it back in here because of the rollback)"

[Update] "Master" Of Science Fauna wantonly purrs, "extended roller-details will no longer break the roller."

[Update] Nuku squeaks, "Want a refund? Complete that request! Head to the elite shop and just refund (gearnumber)"

[Update] Pretentious fox Hexaferrum echoyips, "Before I forget, there is a new tool for those agents who wish to know what they're fighting, the FeralDex, ideal for replacing the bonus from Xeno(but only for seeing the stats of an enemy), available in the token store."

[Update] Pretentious fox Hexaferrum echoyips, "The cost for summoning primes should now be scaled for a number between 0 and 40 rather than 0 and 60."

[Update] Pretentious fox Hexaferrum echoyips, "Programs that roll more than one skill one with the item and one without, will no longer assume all other following rolls have the benefit of the item."

[Update] Pretentious fox Hexaferrum echoyips, "New experiment. Martyr. See how far your altruism will take you."