Difference between revisions of "Area Module"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Recipe|name=Area Module|desc=Like a module, but with a much larger pool of nanites, and a dispensing mechanism that sprays them across the area. The results are amazing! This version effects only friendly targets.|cred=75000|xp=3000|slevel=|ingredients=None|istats=Loadout of 15<br>Status Mag of +10%<br>Target of Self AoE<br>Type of Auto<br>Upkeep of 10|skills=Energy of at least 30|salvage=Uncommon Energy X 2<br>Common Energy X 10<br>Common Mechanical X 1}}[[Category:Energy recipe]]
+
{{Recipe|name=Area Module|desc=Like a module, but with a much larger pool of nanites, and a dispensing mechanism that sprays them across the area. The results are amazing!|cred=75000|xp=3000|slevel=|ingredients=None|istats=Loadout of 15<br>Status Mag of +10%<br>Target of Self AoE<br>Type of Auto<br>Upkeep of 10|skills=Energy of at least 30|salvage=Uncommon Energy X 2<br>Common Energy X 10<br>Common Mechanical X 1}}[[Category:Energy recipe]]

Revision as of 00:00, 14 December 2023

Area Module stats
Description Like a module, but with a much larger pool of nanites, and a dispensing mechanism that sprays them across the area. The results are amazing!
Cred Cost 75000 Ingredients None
Salvage Uncommon Energy X 2
Common Energy X 10
Common Mechanical X 1
Crafting Skills Energy of at least 30
Item Stats Loadout of 15
Status Mag of +10%
Target of Self AoE
Type of Auto
Upkeep of 10

Area Module/Extra Notes Edit notes