Automated Multiplayer Updates/2018 November

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[Update] Pretentious fox Hexaferrum echoyips, "Nanite Focus devices have had their description updated to reflect their ability to shift your entire form."

[Update] Highway Song says, "Changed Stoke the Coals. -5 Healgain changes to 3 passive heat damage on self per turn. The power originally used -5 regen, which hurt yourself, then changed to -5 Healgain as a downside, which also (accidentally) hurt yourself instead of reducing healing potency, and now turned into simple self-damage."

[Update] Highway Schrubbery Glitch churrs adorably, "Bug in Single-Target DoTs for Concentrated Users should be fixed, now. Missing a + in there."

[Update] Highway Schrubbery Glitch churrs adorably, "Where'd the Cosm go? To the Gym! Find the jellied giant in the Woodfield Gymnasium, around the ground floor!"

[Update] Highway Schrubbery Glitch churrs adorably, "Treant has been given Color Chooser and Kemonomimi support!"

[Update] Highway Song says, "Frantic Cleave slightly buffed. 5 charge -> -200 charge."

[Update] Highway Song says, "Fixed the Pewter Consort torso description being cut off without Color Chooser enabled due to malformed parsing."

[Update] Pretentious fox Hexaferrum echoyips, "Made debuffclear a bit more efficient by filtering the debuffs before they make it into the more significant checks. For those who are interested in how, you can do so by reading the output of man array_regmatchkey"

[Update] Pretentious fox Hexaferrum echoyips, "Wasteland paladin's negative skills removed, and those skills that were added for it have also been removerated."

[Update] Pretentious fox Hexaferrum echoyips, "Debuffclear does not display, since in the choice between having it be unacceptably slow and showing up constantly, neither is good, but the former is at least nice for those whose screens aren't a billion lines tall."

[Update] Highway Song says, "Cheerleader has been buffed. Eternal Cheer: DebuffResist -7 -> 3. Pom Pom Sway: Charge 1000 -> 500, Healing 10 -> 15. Impossible Stunt: Energy Cost 0 -> 20, Charge: 2000 -> 1400, Cooldown 30000 -> 20000."

[Update] Highway Song says, "Buffed Get Down. Cut cooldown 12k -> 10k, and it now applies Large AoE Ally cover at 20 mag for 5 rounds."

[Update] Highway Song says, "Changed Paralytic Venom's damage type from Blunt to Poison."

[Update] Highway Song says, "Dragon Tail buffed. 15 -> 20 damage, 4 -> 5 knockdown, added 10 mag DelayDebuff for 3 rounds."

[Update] Highway Song says, "Due to the foresight required to account for the long charge, delay timer, upgrade slot limits, and NoAoE target, buffed Spring Trap. PierceDamage 40 -> 50, BleedingDamage 5 power/10 rounds -> BleedingDamage 10 power/5 rounds. Total damage increase is 90 -> 100. Weaker overall than the comparable Lockjaw/Elemental Blast, but more useful to apply at the start of a fight and achieve results worth the wait before it ends."

[Update] Highway Song says, "After more thought, Rapid Fire has been buffed again. 25 -> 50 charge, added 5 InstantCooldown for 2 turns, 10 -> 25 Vampiric. Reasoning: Power was last adjusted under the assumption that -1000 ATB was still instant, though it can swallow parts of a turn now. Since enhancing the status also hampers you with negative accuracy, as well as taking time in a fight, stronger upsides were needed to make it worthwhile."

[Update] Highway Song says, "A new class has been added to the RSX Solutions Training and Procedures shop: Heroic Outlaw, focusing on single-target, Big Hits, and Vibrant Strikes."

[Update] Highway Song says, "After comparison with other single-target Big Hits, slightly cut the energy cost of Headshot from 40 -> 35."

[Update] Highway Song says, "In the same vein, cut Engulf's energy cost from 45 -> 35. Compare to Headshot, Slip Beneath, and Drain Vitae."

[Update] Pretentious fox Hexaferrum echoyips, "Are you absurdly powerful? Or is that party you're in uncanny in how great it is? Maybe you might try the mega 15 prime. Maybe you might find another badge, more probably than maybe, since we're a bit beyond that point. Most likely the last badge I ever intend to add to the mega primes."

[Update] Pretentious fox Hexaferrum echoyips, "Okay, mega 69 is the true cap."

[Update] Highway Song says, "Adjusted Cruel Strike. Charge: 500 -> 0, Damage: 20 -> 5. Added 100/2/5 Blunt, Piercing, and Slash DoT damage. Removed 100/20/5 StatusBoostDebuff + 100/3/3 InstantCooldownDebuff in favor of 100/20/5 DelayDebuff + 100/10/5 ChargeDebuff. Reasoning: The power was underwhelming in practice before, and this change makes it work more toward the strengths of its class. Also adjusted Midnight Slash. 800 -> 400 charge, removed Taunt status. Reasoning: Lower charge makes it a more competitive alternative to other Big Hit powers, and the Taunt status was interfering negatively with Taunting Strikes on other classes."

[Update] Highway Song says, "Adjusted Bludgeon. Removed Knockdown, Charge: 800 -> 600, RepeatAttackDuration: 4 -> 2 rounds (faster damage ticks). Reasoning: The knockdown was extraneous and only applied on the first hit, and this makes it more comparable to other Minor AoE repeating powers like Crash and Burn with different upsides/downsides."

[Update] Highway Song says, "Fixed Raking Claws missing the Brawling proficiency bonus."

[Update] Highway Schrubbery Glitch churrs adorably, "Updated the 'test' crafting command to A) show recipes and modifiers in Capitalized words, B) Actually show Modifier names, and C) have #maker actually function when you use it."

[Update] Highway Schrubbery Glitch churrs adorably, "Both #maker and #makers should work, now."

[Update] Nuku , "Craftmod Selective Trade is expended by the time you see the choices. Reconnecting will result in item loss, beware."

[Update] Highway Song says, "Made a minor tweak to Frontline Soldier's combat skills. Scavenger 1 -> Outnumbered 1."

[Update] Highway Song says, "Revised several of Tail Guard's powers. Talk to the Paw's Defense 10 -> DamageResist 2, changed the cover status to apply to teammates and not impotently to yourself. Threatening Bite's energy cost 18 -> 12, which is more in line with similarly damaging powers (while accounting for its high accuracy and aggro draw). On All Fours has received the largest revision. It is now a toggle that increases status resistance, damage output, and gives per-round self-heal and vampiric in exchange for a stacking self-applied Psychic DoT the longer it is active. For those curious, disabling the toggle immediately removes all of its effects, including the Psychic DoT."