AI Routines
Contents
Introduction
AI Routines are player designed rulesets that are checked by the Auto Combat AI while it is active. Each Routine consists of three parts: Condition, Target, and Action. When it comes time for the Auto Combat AI to select which Action you will take it will scan through your AI Routines, if one of the Conditions is met and the power or item is not on cooldown, it will then use the designated Action on the selected Target. If none of the Conditions are met it will move on to select a power or item of it's choice.
Each new character begins with a set of basic AI programs:
Conditions
Targets
Actions
Some Simple Examples
Here are a couple of simple examples:
Routine # | Condition | Target | Action |
---|---|---|---|
1 | HP 25 | Self | Lactaid |
If I am at 25% health or lower use Lactaid on myself.
Routine # | Condition | Target | Action |
---|---|---|---|
1 | Often | Random | Skunk Spray |
- 50% chance to use Skunk Spray with a random (hostile) target.
AI Routine Strategy
The Auto Combat AI will start at the first AI Routine and cycle through until it successfully matches a Condition. With this in mind you can create a series of Routines to suit your combat priorities, for example:
Routine # | Condition | Target | Action |
---|---|---|---|
1 | HP 25 | Self | Milk Chug |
2 | Renew | Self | Howl |
3 | Always | Ranked | Wild Swing |
With a simple sequence when can tell the AI the combat priorities for this character:
- If I fall into critical health levels use Milk Chug for a big health boost
- If I am not under the effect of the Howl buff activate it
- Use the Wild Swing power on the highest ranked enemy whenever it is available.
Getting More AI Programs
More AI Programs allow for more advanced AI Routines, you can get the following programs in the stores indicated.
The list of programs/source locations below is not complete. If you know of more please add to the list.
[RSX Solutions]: R-Mart Smart Software
Conditions
Program | Type | Cost (Freecred) |
---|---|---|
AI: Ally Energy 25 | Condition | 19000 |
AI: Ally Energy 50 | Condition | 19000 |
AI: Always | Condition | 11875 |
AI: Energy 25 | Condition | 9500 |
AI: Energy 75 | Condition | 9500 |
AI: HP Over 75 | Condition | 28500 |
AI: Partying | Condition | 19000 |
AI: Post Combat | Condition | 332500 |
AI: Refreshed 75 | Condition | 9500 |
AI: Renew | Condition | 23750 |
AI: Dead | Target | 47500 |
AI: Leader | Target | 27550 |
AI: Least EN | Target | 26600 |
AI: Low Ranked | Target | 142500 |
AI: Renew Target | Target | 23750 |
Token Store
Program | Type | Cost (Tokens) | Cost (Mako*) |
---|---|---|---|
AI: HP 50 | Condition | 5 | 1 |
AI: Ranked | Target | 25 | 5 |
AI: Bleeding | Condition | 30 | 6 |
AI: Energy 50 | Condition | 30 | 6 |
AI: HP 75 | Condition | 30 | 6 |
AI: Parent | Target | 40 | 8 |
- *Mako cost in the token store is optional.
Elite Store
Program | Type | Cost (Mako) |
---|---|---|
AI: Ally HP 50 | Condition | 5 |
AI: Most Hurt | Target | 5 |
AI: Refreshed 50 | Condition | 5 |
[Church of Promethea]
After defeating boss encounters here you may be awarded one of these programs from the Odd looking Skunk
Program | Type | Cost |
---|---|---|
AI: Ally HP 25 | Condition | Reward |
AI: Surrounded | Condition | Reward |