Some in Game Formulas
From Flexible Survival
Here may be found several formulas used by the game to calculate things
Level Scaling
For a given level [math]l[/math] and given number to be scaled [math]x[/math] the resulting number is given by
[math]x*(1.07^{max(l+1,0)})[/math]
Rankmod
Rankmod is more complicated, in part because the scaling is different for various types of values
Rank name | Generic value | Reward Scaling | Damage Scaling | Status magnitude scaling | Loot Scaling | "Speed" modifier | MaxHP bonus |
---|---|---|---|---|---|---|---|
Underling | 30 | 10 | 30 | 30 | [math]\frac{1}{5}[/math] | [math]\frac{1}{10}[/math] | 1 |
mook | 30 | 20 | 40 | 40 |