Automated Multiplayer Updates/2018 January
[Update] Nuku schemes, "The Head Splitter can now be deactivated(use it to turn it on or off)"
[Update] : main Hexaferrum punchily roos, "rp-order now has rp-kick, which does the same sort of deal as pkick, but for rpo instead of the party system."
[Update] : main Hexaferrum punchily roos, "The Temporal Recipe Modifier has been changed to modify ChargeMag and ChargeDebuffMag, since haste has largely been replaced with the charge status. On the off chance they are still in use somewhere important, they remain in place."
[Update] Nuku schemes, "duty better about saying what scenes are required."
[Update] Nuku schemes, "Basic Economics is now 100% unlocked, and close to 100% man days too."
[Update] Nuku schemes, "Party command fixed."
[Update] : main Hexaferrum punchily roos, "The Slot-Machine will now print messages explaining certain types of bugs and how to avoid them, namely, don't use #upgrade with the same slot such as play-slots #upgrade 1=1=1=1=1=1=1=1=, and handles inventory slots that don't exist properly."
[Update] : main Hexaferrum punchily roos, "rp-order and its associated commands should now kick you out of a group if it is fairly certain that you're not in a current one."
[Update] Nuku schemes, "Fertility cum is now disable-able."
[Update] : main Hexaferrum punchily roos, "rp-leader has been fixed again."
[Update] : main Hexaferrum punchily roos, "rp-leader now checks to make sure that the person you want to lead your rpo group is actually in the group. Also it is better about letting you know which person is the leader when the leadership is assigned."
[Update] Nuku schemes, "Most Hurt AI removed from the elite store."
[Update] Nuku schemes, "Most Hurt AI added to token store."
[Update] Nuku schemes, "Random rarities for feral moders are now properly working by rarity instead of completely randomly."
[Update] Nuku schemes, "Everyone should now have the Reload power, enjoy!"
[Update] Nuku schemes, "It is now possible to set use/do not use on powers/items/etc that have an apostrophe."
[Update] Nuku schemes, "Now you can assign powers/etc with an apostrophe to AI lines and they won't fail to appear on a reload."
[Update] Nuku schemes, "The wiki no longer tracks mutant power upgrades, as those do not exist."
[Update] Nuku schemes, "rpinfo now lists what infections have a given mutant power. If a given mutant power cannot be mastered, it says as much as plainly as possible to avoid confusion."
[Update] Nuku schemes, "rpinfo now informs you if it's grinding out an infection search so you don't think everything froze up."
[Update] Nuku schemes, "Scratch upgraded."
[Update] Nuku schemes, "damageimmunity and poweramp have joined the few statuses that cannot be statusboosted."
[Update] Nuku schemes, "Similarly, they will not benefit from support either."
[Update] Nuku schemes, "Remorts? Yeah, doesn't affect them either."
[Update] Avatar says, "Item (1515348052) placed onto the poll board by Nuku, called 'Non-Buffed Statuses. +poll/view Non-Buffed Statuses to look at and vote in this poll."
[Update] Nuku schemes, "New edge line, Automated Master"
[Update] Nuku schemes, "Slotted powers now get added, automatically, to a category based on their slot, making finding others in their slot easily."
[Update] Feature, Not A Glitch fizzles, "The Lobby now sports Season and Holiday-specific decor during those times! Spring/Summer/Fall/Winter will show some adornments in the first paragraph, and specific, individual holidays will sport special decorations at the end during their holiday date."
[Update] Feature, Not A Glitch fizzles, "Shadow Dragon, Water Dragon, and Herm Caracal given Chubby support. Water Dragon and Herm Caracal given Leg Splitter support, and Water Dragon given Kemonomimi support. Thanks to Infection Updates!"
[Update] Nuku schemes, "rpinfo now shows NPC stores that offer any given recipe."
[Update] Nuku schemes, "Recipe modifiers now also reveal NPC stores they are in when rpinfo'd"
[Update] : main Hexaferrum sensually says, "So... We have a pixel based image editor, I don't know exactly why I did it, but you may access it with portrait, Make sure to read through the output of portrait #help first to see how it works. It is, by virtue of it's interface, not an easy tool to use."
[Update] : main Hexaferrum sensually says, "Now with proper spacing."
[Update] Nuku schemes, "Recipe finder will now do a check for NPCs that hold the given recipe/mod and display them."
[Update] Nuku schemes, "Selfeless workers are no longer charged tax for money they don't get."
[Update] Nuku schemes, "Duties now pay more/less depending on how much surplus of man days they have. Duties struggling to even hit cap (or new) will pay out the most."
[Update] Nuku schemes, "duty now shows the payroll of the duty you are actually in."
[Update] : main Hexaferrum sensually says, "The portrait command has been improved in the following ways: 1. It no longer fails to draw lines; 2. It is better at not throwing away your work."
[Update] Nuku schemes, "Duty base rate is now also influenced by the DC of the job. Harder jobs pay more. This has, overall, made some low-paying duties pay more, like medical."
[Update] : main Hexaferrum sensually says, "Portrait has been updated to support previewing the changes created by a command in the editor. This may be enabled by preview toggle. The changes may also be displayed instantaneously after each command by running autodisp toggle. Also, it is now possible to delete a portrait with portrait #trash <name>. Feedback is also generally improved, so now you might have an idea of what you have just done."
[Update] : main Hexaferrum sensually says, "The status command no longer takes into account the old size dependence of defense and maxhp. Go crazy you giants and minis."
[Update] Nuku schemes, "Forgot to mention it here, but you can now duty pay to see the going payrate of all duties."
[Update] : main Hexaferrum sensually says, "Fixed a crash in the portrait program when the autodisplay is set to on."
[Update] : main Hexaferrum sensually says, "Unicorn Pony has been added to the East Forest. It's no marshmellow."
[Update] : main Hexaferrum sensually says, "Scratch that. This might not be for public consumption yet :I"
[Update] : main Hexaferrum chimes, "On a more, *ahem* correct announcement, the plucky Sperm fox may be found in the Dank Caverns."
[Update] : main Hexaferrum chimes, "Due to a great artistic tragedy, portrait now possesses automatic backup capabilities. It will prompt you when starting up if you have one already, so that you don't erase it without intending to do so. It may be recovered with portrait restore."
[Update] : main Hexaferrum chimes, "Portrait now toggles appropriately."
[Update] Avatar says, "Poll 'Non-Buffed Statuses' has ended."
[Update] : main Hexaferrum sensually says, "A new infection has been sighted in the Seelie Sweets store, a Sweet Sheep. Those with a certain sort of enjoyment of sugar might find themselves quite happy to meet one."
[Update] : main Hexaferrum sensually says, "A new strain of mutant has been spotted, the Glade Guard. It is a fairly large botanical mutation. It's neat. Check it out sometime."
[Update] : main Hexaferrum sensually says, "The Glade guard is native to the Great Red Forest, so go there if you want to go beat it up, or get beaten by it."
[Update] Feature, Not A Glitch fizzles, "The Rainmaker's description has been updated to remove confusion, hopefully. All existing ones have been changed, and the store's version has been changed."
[Update] : main Hexaferrum sensually says, "Lion Within now works properly. Have fun you Bastet Followers."
[Update] : main Hexaferrum sensually says, "The prime specimen primers handed out by +reward should now stack properly with those bought from the token store."
[Update] Feature, Not A Glitch fizzles, "Lion Within should not function as desired, boosting your allies!"
[Update] : main Hexaferrum sensually says, "Due to sudden sleep deprived ingenuity, the calc program no longer crashes on long inputs, which is nice. And no longer requires spaces between symbols. Now you may do long arithmetic calculations, which previously were the domain of only the genius and the savant."
[Update] Nuku schemes, "Duties now can be set as 'complex'. Complex duties get MORE difficult as they get more complete instead of easier. This is done by giving them -2 DC, then -1 DC, then 0 instead of 0, then -1, then -2. If you think a duty should be progressively more complex, let us know and we can consider flagging a duty."
[Update] : main Hexaferrum sensually says, "Love duties but hate doing them? Well, if you're part of a group, you may now get the Duty group perk, which allows you to select a single duty to contribute one man-day to per day. This may be bought multiple times for each duty you want. As always, Have fun!"
[Update] : main Hexaferrum sensually says, "It is now possible to train at the Dojo."
[Update] : main Hexaferrum sensually says, "Portrait now allows you to set a public portrait, which people may see with portrait #see <person>"
[Update] : main Hexaferrum sensually says, "Portrait alone now shows the help file."
[Update] : Subsidiary Hexaferrum sensually says, "As a much requested feature, it is now possible to #blacklist someone. I'd rather you not do it unless the person is abusing their ability to show you colorful things, use #toggle for when you want some general peace and quiet away from the colorful hustle and bustle of playing a game at WORK."
[Update] : Subsidiary Hexaferrum sensually says, "Portrait now supports image sizes up to 64x32. The reason for this asymmetric stuff is because vertical size of a given client window tends to be smaller. It also lets you know if you don't have 256color set when it tries to draw something for you."
[Update] Nuku schemes, "We have enabled some negotiation with the client, which will allow us to do some extra things in the near future, stay tuned."
[Update] Nuku schemes, "If your client is pueblo compatible (you may need to reconnect for the game to figure out if you are), your inventory is now clickable. Any item you click will pull up its specific view."
[Update] : Subsidiary Hexaferrum sensually says, "Exits are clickable."
[Update] : Subsidiary Hexaferrum sensually says, "Depart is now clickable too."
[Update] Nuku schemes, "Things and People, in theory, are now clickable when you look around a room, presuming your client accepts pueblo goodness."
[Update] : Subsidiary Hexaferrum sensually says, "+requests are clickable. Deal with the sucky formatting, it reminds you that you have eyes that can be hurt by UNDERLINES."
[Update] Nuku schemes, "If an NPC has something to say/do, you can now click the (!) to interact with them."
[Update] Nuku schemes, "In combat, your statuses are now clickable. Doing so causes you to get a nice effect list of all the things causing that specific status."
[Update] : Subsidiary Hexaferrum sensually says, "The portrait command, in spite of what I consider good practice, now allows for mouse based input on clients with the pueblo option enabled."
[Update] : Subsidiary Hexaferrum sensually says, "The help command now has some mouse navigation. The index is not amenable to sensibly doing this."
[Update] Feature, Not A Glitch fizzles, "Rejoice. The Dweller now has its Avatar set up with all its alagamated glory!"
[Update] : Subsidiary Hexaferrum sensually says, "Sa list might be less stingy with spacing on pueblo connections now."
[Update] Nuku schemes, "lst"
[Update] Nuku schemes, "+xp now shows your maximum patrol energy."
[Update] Nuku schemes, "Clickable links should not turn up for players while blind."
[Update] Nuku schemes, "When someone disconnects, but is still connected(an extra connection drops), wf will not be triggered."
[Update] Nuku schemes, "Are you blind? You will not notice the chatty/interactive nature of things/npcs in the room."
[Update] Nuku schemes, "To less upset html-ready clients, a lot of arrows were change to slashes in atb."
[Update] "Master" Of Science Fauna wantonly purrs, "Rejoice. +request is slightly easier on the eyes now with its hyperlinks."
[Update] "Master" Of Science Fauna wantonly purrs, "anything marked in yellow in roomdescs now links to the thing to be looked at. Note, this doesn't create a looktrap, it merely makes a shortcut to click on."
[Update] "Master" Of Science Fauna wantonly purrs, "looktrap-hyperlinks disabled temporarily. They'll be back shortly once I figure out how to close a security-hole."
[Update] "Master" Of Science Fauna wantonly purrs, "Looktrap-links are back. And this time, with 99% less exploitability."
[Update] "Master" Of Science Fauna wantonly purrs, "Verified that looktraps will also make further looktraps clickable"
[Update] "Master" Of Science Fauna wantonly purrs, "*it'll also do this in player-descs. There's no easy fix for this, but since it all goes to the look command, it's harmless."
[Update] Nuku schemes, "The way the game tells you that pueblo is available and thus prompts your client to note that it supports it has been changed to happen _after_ you login instead of before. It should work better now."
[Update] : Subsidiary Hexaferrum sensually says, "There is now the start of a pueblo helpfile. It might be helpful, especially if you decide you don't want it."
[Update] Nuku schemes, "Fixed a rather vital bug to pueblo activation, relog if your pueblo is not activated properly."
[Update] Nuku schemes, "As excited as we are for pueblo, it should stop telling you repeatedly as you move that we have it."
[Update] Nuku schemes, "The party code will never assume you are so alone that you don't even have yourself as a team member. If you can't count on yourself, who can you count on?"
[Update] Nuku schemes, "Upgrade has embraced the Pueblo future, with clickable options to make browsing around a snap!"
[Update] : Subsidiary Hexaferrum inhales deeply, "Listings of mutant power, proficiency, combat skill, classes, programs specials, recipes, precious, and possibly several that I haven't bothered enumerating, should have clickable links now."
[Update] Nuku schemes, "Cover will now be quiet about smaller hits it blocks. Unless a hit was worth over 5% of the victim's hit points before being covered."
[Update] Nuku schemes, "You can now click to join in plist."
[Update] Nuku schemes, "When invited to a party, you can now click to accept!"
[Update] Nuku schemes, "Ask to be let into a party? The party leader can click to accept you."
[Update] : Subsidiary Hexaferrum sensually says, "Do you use a pueblo enabled client and spend time making pixel art inside a text based game? That's an unusual hobby, but now you can use your mouse, not only to place points, but draw whole lines and circles too. Once inside portrait type extra-gui toggle, and set it so that it automatically draws with each command, and you'll be greated by what looks (almost) like a toolbar. Truly an exciting time to be alive."
[Update] Nuku schemes, "If your client is pueblo compatible (you may need to reconnect for the game to figure out if you are), your inventory is now clickable. Any item you click will pull up its specific view."
[Update] : Subsidiary Hexaferrum sensually says, "Exits are clickable."
[Update] : Subsidiary Hexaferrum sensually says, "Depart is now clickable too."
[Update] Nuku schemes, "Things and People, in theory, are now clickable when you look around a room, presuming your client accepts pueblo goodness."
[Update] : Subsidiary Hexaferrum sensually says, "+requests are clickable. Deal with the sucky formatting, it reminds you that you have eyes that can be hurt by UNDERLINES."
[Update] Nuku schemes, "If an NPC has something to say/do, you can now click the (!) to interact with them."
[Update] Nuku schemes, "In combat, your statuses are now clickable. Doing so causes you to get a nice effect list of all the things causing that specific status."
[Update] : Subsidiary Hexaferrum sensually says, "The portrait command, in spite of what I consider good practice, now allows for mouse based input on clients with the pueblo option enabled."
[Update] : Subsidiary Hexaferrum sensually says, "The help command now has some mouse navigation. The index is not amenable to sensibly doing this."
[Update] Feature, Not A Glitch fizzles, "Rejoice. The Dweller now has its Avatar set up with all its alagamated glory!"
[Update] : Subsidiary Hexaferrum sensually says, "Sa list might be less stingy with spacing on pueblo connections now."
[Update] Nuku schemes, "lst"
[Update] Nuku schemes, "+xp now shows your maximum patrol energy."
[Update] Nuku schemes, "Clickable links should not turn up for players while blind."
[Update] Nuku schemes, "When someone disconnects, but is still connected(an extra connection drops), wf will not be triggered."
[Update] Nuku schemes, "Are you blind? You will not notice the chatty/interactive nature of things/npcs in the room."
[Update] Nuku schemes, "To less upset html-ready clients, a lot of arrows were change to slashes in atb."
[Update] "Master" Of Science Fauna wantonly purrs, "Rejoice. +request is slightly easier on the eyes now with its hyperlinks."
[Update] "Master" Of Science Fauna wantonly purrs, "anything marked in yellow in roomdescs now links to the thing to be looked at. Note, this doesn't create a looktrap, it merely makes a shortcut to click on."
[Update] "Master" Of Science Fauna wantonly purrs, "looktrap-hyperlinks disabled temporarily. They'll be back shortly once I figure out how to close a security-hole."
[Update] "Master" Of Science Fauna wantonly purrs, "Looktrap-links are back. And this time, with 99% less exploitability."
[Update] "Master" Of Science Fauna wantonly purrs, "Verified that looktraps will also make further looktraps clickable"
[Update] "Master" Of Science Fauna wantonly purrs, "*it'll also do this in player-descs. There's no easy fix for this, but since it all goes to the look command, it's harmless."
[Update] Nuku schemes, "The way the game tells you that pueblo is available and thus prompts your client to note that it supports it has been changed to happen _after_ you login instead of before. It should work better now."
[Update] : Subsidiary Hexaferrum sensually says, "There is now the start of a pueblo helpfile. It might be helpful, especially if you decide you don't want it."
[Update] Nuku schemes, "Fixed a rather vital bug to pueblo activation, relog if your pueblo is not activated properly."
[Update] Nuku schemes, "As excited as we are for pueblo, it should stop telling you repeatedly as you move that we have it."
[Update] Nuku schemes, "The party code will never assume you are so alone that you don't even have yourself as a team member. If you can't count on yourself, who can you count on?"
[Update] Nuku schemes, "Upgrade has embraced the Pueblo future, with clickable options to make browsing around a snap!"
[Update] : Subsidiary Hexaferrum inhales deeply, "Listings of mutant power, proficiency, combat skill, classes, programs specials, recipes, precious, and possibly several that I haven't bothered enumerating, should have clickable links now."
[Update] Nuku schemes, "Cover will now be quiet about smaller hits it blocks. Unless a hit was worth over 5% of the victim's hit points before being covered."
[Update] Nuku schemes, "You can now click to join in plist."
[Update] Nuku schemes, "When invited to a party, you can now click to accept!"
[Update] Nuku schemes, "Ask to be let into a party? The party leader can click to accept you."
[Update] : Subsidiary Hexaferrum sensually says, "Do you use a pueblo enabled client and spend time making pixel art inside a text based game? That's an unusual hobby, but now you can use your mouse, not only to place points, but draw whole lines and circles too. Once inside portrait type extra-gui toggle, and set it so that it automatically draws with each command, and you'll be greated by what looks (almost) like a toolbar. Truly an exciting time to be alive."
[Update] Nuku schemes, "All links are again working."
[Update] : Subsidiary Hexaferrum sensually says, "Due to the large distance between the city proper and the Strip Mall, and the newly viable economy, there transportation network as available to agents has been extended as far out as the Strip Mall in Fairhaven. Come and enjoy the oddly out of place Nightclub(This one isn't full of angry ferals), the arcade(which is full of angry ferals), and a real, artistanal coffeeshop. Remember, the transportation costs 5000 cred. (Use this with tport StripMall)"
[Update] : Subsidiary Hexaferrum sensually says, "Err, due to a union dispute, the stop has been moved to the Sagan Memorial Observatory. Accessible with tport SaganMemorial. It also happens to be close to the Strip Mall, in case you don't mind walking a bit."
[Update] : Subsidiary Hexaferrum sensually says, "Wow. It turns out they still hadn't acquired the license to park buses there. Clearly transportation networks are hard to build effectively."
[Update] : Subsidiary Hexaferrum sensually says, "Luckily, it becomes easier when you own the land for it. Tport LonelyBusStop for your ticket to next to the badlands."
[Update] Nuku schemes, "Link power added to powers and items in combat."
[Update] Nuku schemes, "If you have links enabled, your inventory now has buttons to click to use any given item."
[Update] Nuku schemes, "Equippable items should now have a button to equip them in your inventory."
[Update] Nuku schemes, "In your 'eq' view, you can now click to remove a worn bit of equipment."
[Update] Nuku schemes, "#broacast You can now click the numbers in eq to take a closer look at your equipment without memorizing new commands."
[Update] Nuku schemes, "You can now click the numbers in eq to take a closer look at your equipment without memorizing new commands."
[Update] Nuku schemes, "Fixed a bug with the blowhorn. All existing items are fixed without action required."