Crafting Tutorial
Crafting items is a reasonably complex system with many moving parts, so here's a guide to going about it!
Contents
Nanite Collector
Obtain a Basic Nanite Collector or a Nanite Collector.
The basic model can be bought anywhere for Resources, and occupies most of your loadout. The nonbasic is bought for mako. It uses less loadout and provides infection vials along with the builder nanite vials you need for crafting.
In order to obtain builder nanite vials of a higher level than dull, you'll need to upgrade the level of your nanite collector. See Crafting below for more information.
Fight Monsters
Equip your nanite collector and fight some monsters! Every time you defeat a monster, a check is made to see if you successfully collect nanites or not. If that check succeeds, you will see the message "<Nanite collector> Your nanite collector chimes as it produces a dull white vial!".
Crafting
The complicated section.
- Go to a crafting station. These are currently available in the northern room on the second floor of Zephyr and RSX, at the Skunkworks, and in the Promethean village.
- Type 'craft'. It will list all the options for upgrading your items, and is reproduced below.
Crafting Options Upgrade - One Builder Vial, Freecreds. (Distillation)=(item to melt down for points) - Make new distillations. Clean (number) - Clean an item of all distills, distills are lost. Extract (number) - Recover all distills on an item. Item is lost. To craft, type craft (option), like craft upgrade.
- Craftmods have replaced the old upgrade system. See Craftmods, or enter 'help craftmod' ingame, for more information.
Skills
Certain noncombat skills add a chance of getting more than one level's worth out of one vial. It's entirely possible to craft with no skills, but you will save vials, XP and freecreds otherwise.
- Computer increases the chance of getting crafting nanites during fights.
- Design increases the number of levels gained each time you upgrade an item.
Making Items
Equipment items are created at level 0, while consumable items can be created at any level from 1 to the player's crafting skill level. To get your first recipes (Light Melee and Basic Spread) you need to talk to the Workshop Technician in the Zephyr complex (up 1 and north 1 from lobby). Typing "make" with no arguments gets you a list of the recipes you know. Once you are ready to make something type "make (recipe)=(modifier),(modifier),...". Note there is NO SPACE between modifiers, just a comma. Adding modifiers is optional, and their effects are multiplicative, not additive. Replacing 'make' with 'test' in the preceding command will tell you how much the item will cost and what skill level is required without producing the item.
The following prompts will appear:
- It will cost ### xp and ### freecred. Continue? ***This is just telling you what it's going to cost. Type Y to continue***
- It requires salvage of at least level # and at most level #. What level do you want to use? ***If you use salvage of a higher level than the minimum required, you'll get a 10% bonus to the stats of the item.***
- What would you like to call your creation? ***This is the Item Name. It should be short and sweet, like Boomstick or Frying Pan***
- What do it look like? ***This is the long description of your item so feel free to get creative. EX: This frying pan looks like it hasn't been used for frying for a very long time. It has numerous dents and scrapes and the handle is wrapped in duct tape.***
After the final description is entered your item should be created and put in your inventory. Equip and enjoy!
Recipes and Recipe Modifiers
See Recipes and Recipe Modifiers. Note that not all recipes and recipe modifiers listed are actually available in the game yet.