Activated Armor
From Flexible Survival
| Type | Toggle, Self | Target | Self NoAoE |
|---|---|---|---|
| Description | You have activated your power armor, enabling its target-finding and extra defensive capabilities. While active, it will drain 1 common energy salvage and 1 common chemical salvage per combat round (made less often with armor proficiency). While active, you gain 10% hit points, 5% status resist, and 5% accuracy. All of these effects apply regardless of soft caps. | ||
| Cooldown | 0 | Charge time | 0 |
| Energy | 0 | Accuracy | 75% |
| Damage | 0 Healing at level 0 | ||
| Statuses | |||
| 100% chance of ActivatedArmor at magnitude 1 for 1 rounds. | |||
| Training Upgrades | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Activated Armor/Extra Notes Edit notes
Mutant powers Based on this power: <css>
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border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; } </css>No mutant powers based on this power detected.