Take My Hand

From Flexible Survival
Revision as of 00:19, 14 February 2021 by FlexBot (talk | contribs) (Created page with "{{Basepower|name=Take My Hand|desc=...if they want to live, they will. It's not required, but you know what you're doing. You have the mysticism for it.|powertype=Resurrection...")
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Take My Hand stats
Type Resurrection, Healing Target Dead Ally NoAoE
Description ...if they want to live, they will. It's not required, but you know what you're doing. You have the mysticism for it.
Cooldown 30000 Charge time 250
Energy 25 Accuracy 75%
Damage 50 at level 0
Statuses
100% chance of DamageImmunity at magnitude 20 for 2 rounds.
100% chance of Defense at magnitude 20 for 2 rounds.
100% chance of Healgain at magnitude 20 for 2 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Take My Hand/Extra Notes Edit notes

Mutant powers Based on this power: No mutant powers based on this power detected.