Knockdown

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Revision as of 00:12, 26 March 2012 by Rivanna (talk | contribs) (page on knockdown mechanics)
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A quick summary of how Knockdown works.

  1. The duration is just a placeholder, it means nothing. The Magnitude is all that matters.
  2. The KnockdownMagnitude delays the enemies ATB by 100 points per magnitude, adjusted by knockdown resists, preventing them from acting.
  3. CritKnockdown ignores all resists.