Feral Drive

From Flexible Survival
Revision as of 19:03, 28 February 2012 by FlexBot (talk | contribs) (Auto update)
Jump to: navigation, search
Feral Drive stats
Type Target
Description ...oh crap.
Cooldown 2000 Charge time 0
Energy 2 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Accuracy at magnitude 20 for 2 rounds.
100% chance of DamageBuff at magnitude 15 for 2 rounds.
100% chance of Haste at magnitude 15 for 2 rounds.
100% chance of Recharge at magnitude 15 for 2 rounds.
100% chance of EnergyBreak at magnitude 10 for 2 rounds.
100% chance of MaxHP at magnitude -8 for 2 rounds.
100% chance of HealGain at magnitude -1.5 for 2 rounds.
Training Upgrades
AccuracyMag by 8
DamageBuffMag by 5
EnergyBreakMag by 2.5
HasteMag by 8
RechargeMag by 8
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Feral Drive/Extra Notes Edit notes

Mutant powers Based on this power: